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<blockquote data-quote="ValhallaGH" data-source="post: 2981820" data-attributes="member: 41187"><p>I fully understand that to accurately depict a SEAL would require a minimum of 10 levels and probably 15 levels. I'm not trying to deny this, claim otherwise, or convince others to believe otherwise.</p><p>However, 15th level is generally much higher than I wish to start games at, particularly long-term campaigns. I'd prefer to start at 5th level or first level, depending.</p><p></p><p>My point is not to make a first level character that's the 'best of the best of the best'. My point is to make a first level character that could believably claim to be a basically trained SEAL. Ranks in Hide and Move Silently, Swim, Climb, Jump, Knowledge (Tactics), Demolitions, Survival, Navigate, a few others that fit him as a random person and still have enough combat potential to be some sort of threat. Sure, he's not as good as an <em>actual</em> Navy SEAL but he has the basics and can grow into the correct level of skill and badassitude as he progresses in level.</p><p>With the RAW skill system, that is not a possibility, not at all. The closest one can get is a Fast Hero with a combination of Climb, Demolitions, Jump, Navigate, Survival or Swim as class skills from occupation, and an 18 int.</p><p>With my skill groups system, it is possible, though difficult, to have both the needed skills and some combat ability.</p><p></p><p>If I wanted a system that allowed a starting character to be either a raw recruit or a legend in the SpecOps community then I'd play a skill-based system such as GURPS, orginal Dead Lands, WoD or Shadowrun. Any of those can allow both characters to be, some of them at the same time from the same generation methods. I prefer class/level systems for my gaming, and d20 in particular. I just don't like certain aspects of the as written rules.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 2981820, member: 41187"] I fully understand that to accurately depict a SEAL would require a minimum of 10 levels and probably 15 levels. I'm not trying to deny this, claim otherwise, or convince others to believe otherwise. However, 15th level is generally much higher than I wish to start games at, particularly long-term campaigns. I'd prefer to start at 5th level or first level, depending. My point is not to make a first level character that's the 'best of the best of the best'. My point is to make a first level character that could believably claim to be a basically trained SEAL. Ranks in Hide and Move Silently, Swim, Climb, Jump, Knowledge (Tactics), Demolitions, Survival, Navigate, a few others that fit him as a random person and still have enough combat potential to be some sort of threat. Sure, he's not as good as an [I]actual[/I] Navy SEAL but he has the basics and can grow into the correct level of skill and badassitude as he progresses in level. With the RAW skill system, that is not a possibility, not at all. The closest one can get is a Fast Hero with a combination of Climb, Demolitions, Jump, Navigate, Survival or Swim as class skills from occupation, and an 18 int. With my skill groups system, it is possible, though difficult, to have both the needed skills and some combat ability. If I wanted a system that allowed a starting character to be either a raw recruit or a legend in the SpecOps community then I'd play a skill-based system such as GURPS, orginal Dead Lands, WoD or Shadowrun. Any of those can allow both characters to be, some of them at the same time from the same generation methods. I prefer class/level systems for my gaming, and d20 in particular. I just don't like certain aspects of the as written rules. [/QUOTE]
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