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<blockquote data-quote="molonel" data-source="post: 2985391" data-attributes="member: 10412"><p>I'm going to agree with Vigilance that a Navy SEAL is going to be at bare-bones minimum a 7th or 8th level character, and that's going to be someone who probably graduated from Hell Week within the last year or two rather than an experienced operator. Delta Force commandos are going to be at a much higher level, probably 10th to 12th, and a ranger could conceivably be as low as 5th or 6th, in my opinion.</p><p></p><p>I'm asking all of these questions because once I finish up my present D&D campaign at 24th level, I'm going to drop it, and run a d20 Modern Black Ops campaign. I've been doing a mind-numbing amount of reading, including all of the books I could find on the SEALs, and Delta Force. I've read all of the novels and nonfiction by Richard Marcinko, and Charlie Beckwith's book on the formation of Delta Force, and a lot of other book titles that aren't coming back to me at nearly midnight when I've been taking server exams all day.</p><p></p><p>I'm not going to criticize someone who runs them at lower levels. Run your game however you want. I think in a 20-level system, having a Navy SEAL at about 8th to 12th level fits very nicely, though. I would put a raw recruit at probably 2nd or 3rd level, maybe 4th, but that's me.</p><p></p><p>Vigilance's work is the best and most extensive I've found, although for one of my characters who is going to be a sniper, I'm probably going to use either the the Special Operations Marksman, or the Counterterrorism Assaulter from Sword's Edge Publishing. The Navy SEAL in B&G2 works well, and I'm probably going to use it with some modifications for one guy who wants to be a demolitions specialist. His character goal? "I want to blow s*** up!"</p><p></p><p>I highly recommend the material in B&G2, although I can't stress highly enough that the second printing corrected a lot of errors from B&G1. The former really had WAY too many requirements for all of the special ops classes. B&G2 still falls off the log in this direction, in my opinion, but it still twirls in the air bravely for a few moments before falling.</p><p></p><p>I also recommend the GURPs Special Operations book, and the Black Ops book, for flavor.</p><p></p><p>The person who is going to be the tactical leader wants to create a character like Captain America in The Ultimates graphic novel, but scaled down for a more "real world" scenario (i.e. - no jumping out of helicopters 600 feet in the air). I finally found a possible super soldier advanced class today in </p><p></p><p>My final player wants to be a tracker, scout and healer along the lines of someone like Tom Brown. I'm still working on that one.</p><p></p><p>By the way, Vigilance, don't take anything I said as slighting your work in any way. B&G and B&F have been the standards by which I judged or discarded material in preparing for this campaign. In fact, I preferred the way you wrote it, because I find it easier to loosen up tight restrictions, than to tighten up loose or insufficient requirements.</p></blockquote><p></p>
[QUOTE="molonel, post: 2985391, member: 10412"] I'm going to agree with Vigilance that a Navy SEAL is going to be at bare-bones minimum a 7th or 8th level character, and that's going to be someone who probably graduated from Hell Week within the last year or two rather than an experienced operator. Delta Force commandos are going to be at a much higher level, probably 10th to 12th, and a ranger could conceivably be as low as 5th or 6th, in my opinion. I'm asking all of these questions because once I finish up my present D&D campaign at 24th level, I'm going to drop it, and run a d20 Modern Black Ops campaign. I've been doing a mind-numbing amount of reading, including all of the books I could find on the SEALs, and Delta Force. I've read all of the novels and nonfiction by Richard Marcinko, and Charlie Beckwith's book on the formation of Delta Force, and a lot of other book titles that aren't coming back to me at nearly midnight when I've been taking server exams all day. I'm not going to criticize someone who runs them at lower levels. Run your game however you want. I think in a 20-level system, having a Navy SEAL at about 8th to 12th level fits very nicely, though. I would put a raw recruit at probably 2nd or 3rd level, maybe 4th, but that's me. Vigilance's work is the best and most extensive I've found, although for one of my characters who is going to be a sniper, I'm probably going to use either the the Special Operations Marksman, or the Counterterrorism Assaulter from Sword's Edge Publishing. The Navy SEAL in B&G2 works well, and I'm probably going to use it with some modifications for one guy who wants to be a demolitions specialist. His character goal? "I want to blow s*** up!" I highly recommend the material in B&G2, although I can't stress highly enough that the second printing corrected a lot of errors from B&G1. The former really had WAY too many requirements for all of the special ops classes. B&G2 still falls off the log in this direction, in my opinion, but it still twirls in the air bravely for a few moments before falling. I also recommend the GURPs Special Operations book, and the Black Ops book, for flavor. The person who is going to be the tactical leader wants to create a character like Captain America in The Ultimates graphic novel, but scaled down for a more "real world" scenario (i.e. - no jumping out of helicopters 600 feet in the air). I finally found a possible super soldier advanced class today in My final player wants to be a tracker, scout and healer along the lines of someone like Tom Brown. I'm still working on that one. By the way, Vigilance, don't take anything I said as slighting your work in any way. B&G and B&F have been the standards by which I judged or discarded material in preparing for this campaign. In fact, I preferred the way you wrote it, because I find it easier to loosen up tight restrictions, than to tighten up loose or insufficient requirements. [/QUOTE]
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