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<blockquote data-quote="Vigilance" data-source="post: 2985403" data-attributes="member: 4275"><p>No offense taken <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>When I did the Blood and Guts books the first time around, I did my research and tried to represent the different special operations groups as faithfully as possible. There's a lot of stuff in the first B&G, from the vehicles to the new combat rules to the MOS feats that Im really really proud of. </p><p></p><p>Unfortunately, I forgot some of the lessons learned from Blood and Fists (which I had just written-no one ever said I was bright) about leaving lots of wiggle room for different builds so a character written from B&G could fit in all sorts of non-military campaigns. </p><p></p><p>What I wound up with was a book that worked good if the entire campaign was nothing but military/special ops adventures, which wasn't what I wanted. So I really worked hard when doing the second edition to make things more open, to get rid of a lot of feats that didnt do a whole lot.</p><p></p><p>I still probably could have gone further, but I wanted to keep that feeling that being a special operator MEANT something. That it was a tough row to hoe and was a realistic goal you might pursue for several levels .</p><p></p><p>To me, as the son of a special operator, who heard stories about endless hours on the rifle range, that still felt like the way to go.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2985403, member: 4275"] No offense taken :) When I did the Blood and Guts books the first time around, I did my research and tried to represent the different special operations groups as faithfully as possible. There's a lot of stuff in the first B&G, from the vehicles to the new combat rules to the MOS feats that Im really really proud of. Unfortunately, I forgot some of the lessons learned from Blood and Fists (which I had just written-no one ever said I was bright) about leaving lots of wiggle room for different builds so a character written from B&G could fit in all sorts of non-military campaigns. What I wound up with was a book that worked good if the entire campaign was nothing but military/special ops adventures, which wasn't what I wanted. So I really worked hard when doing the second edition to make things more open, to get rid of a lot of feats that didnt do a whole lot. I still probably could have gone further, but I wanted to keep that feeling that being a special operator MEANT something. That it was a tough row to hoe and was a realistic goal you might pursue for several levels . To me, as the son of a special operator, who heard stories about endless hours on the rifle range, that still felt like the way to go. [/QUOTE]
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