Hopping Vampire
First Post
there are just a few things in the game that irk me. i know i can change the rule, but i want to know someone elses opinion about it.
1. burst fire. this is all wrong from a realistic standpoint. in real life
a burst fire weapon has a selector switch which is set for 3 rounds (not five). there are rare exeptions to this (the UMP .45 smg for example has a 3 and 4 round select.). in my campaign i use the cover fire rules presented in dragonstar for full auto and burst fire. these are the only ones from my standpoint that make sense.
2. combat throw. a throw is very much so different that a trip attempt. throw attempts should use a different ruling altogether.
(i use ken s. hoods d20 skills and feats MA system for martial arts)
3.sniping. i seperate rule should be used for snipers also. they should get increased threat range or something.
am i totally unfounded on this or what?
1. burst fire. this is all wrong from a realistic standpoint. in real life
a burst fire weapon has a selector switch which is set for 3 rounds (not five). there are rare exeptions to this (the UMP .45 smg for example has a 3 and 4 round select.). in my campaign i use the cover fire rules presented in dragonstar for full auto and burst fire. these are the only ones from my standpoint that make sense.
2. combat throw. a throw is very much so different that a trip attempt. throw attempts should use a different ruling altogether.
(i use ken s. hoods d20 skills and feats MA system for martial arts)
3.sniping. i seperate rule should be used for snipers also. they should get increased threat range or something.
am i totally unfounded on this or what?