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<blockquote data-quote="Henry" data-source="post: 534402" data-attributes="member: 158"><p>I myself have never fired a burst-fire weapon, but I'll take the words of military personnel who tell me that a burst fire weapon is NOT controlled, and no gun design can totally allow that (although good design helps). One of the reasons for the three-round burst is that it keeps soldiers from wasting ammo, because most autofire rifles (even the small caliber ones) get rapidly out of control when autofiring more than a few shots.</p><p></p><p>When autofiring, you ensure that at least ONE bullet will hit a target in an area, but I've also been told by skilled shooters that most of the time, a skilled semi-auto shootist will take down an autofiring combatant at range. Autofire is I've been told most effective at close range. </p><p></p><p>Remember, the burst fire feat doesn't let you fire at groups more effectively, it lets you do more damage to ONE target, effectively putting more bullets into a single target than spreading them around. Speading the bullets around is easy to do, since it fires in a 10 x 10 array anyway. Having Burst Fire as a separate feat I agree with, as I do having another feat to autofire without a -4 in the first place. Anyone who has never had practice autofiring consistently is going to suck when hitting a specific target, unless your caliber and round power is quite small. </p><p></p><p>Not to say the system is flawless: I don't see the need for a separate feat for "walking the burst", and I also don't see the need for the Wisdom 13 adjustment, although the "cool under fire" is a plausible answer.</p></blockquote><p></p>
[QUOTE="Henry, post: 534402, member: 158"] I myself have never fired a burst-fire weapon, but I'll take the words of military personnel who tell me that a burst fire weapon is NOT controlled, and no gun design can totally allow that (although good design helps). One of the reasons for the three-round burst is that it keeps soldiers from wasting ammo, because most autofire rifles (even the small caliber ones) get rapidly out of control when autofiring more than a few shots. When autofiring, you ensure that at least ONE bullet will hit a target in an area, but I've also been told by skilled shooters that most of the time, a skilled semi-auto shootist will take down an autofiring combatant at range. Autofire is I've been told most effective at close range. Remember, the burst fire feat doesn't let you fire at groups more effectively, it lets you do more damage to ONE target, effectively putting more bullets into a single target than spreading them around. Speading the bullets around is easy to do, since it fires in a 10 x 10 array anyway. Having Burst Fire as a separate feat I agree with, as I do having another feat to autofire without a -4 in the first place. Anyone who has never had practice autofiring consistently is going to suck when hitting a specific target, unless your caliber and round power is quite small. Not to say the system is flawless: I don't see the need for a separate feat for "walking the burst", and I also don't see the need for the Wisdom 13 adjustment, although the "cool under fire" is a plausible answer. [/QUOTE]
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