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<blockquote data-quote="danzig138" data-source="post: 535302" data-attributes="member: 3595"><p>Well, you are kind of correct. I don't know how this applies to the game, since I don't have the manual handy, but IRL, there is a difference between firing a 3RB with a weapon such as the M-16 A2, and firing a short burst with an automatic weapon. The 3RB feature is designed to reduce ammo expenditure and increase hit probability. But there are many weapons that are not equipped with the 3RB feature, and for these, you have to leanr how to fire short controlled bursts. I would imagine that those weapons were probably in mind whe the Burst Fire feat was developed. As for the Wisdom requirement, I can't say why, but it makes sense to me. Without checking the rules, can you fire a less controlled burst without it? If so, then it makes great sense. if not...</p><p>I disagree that a throw and a trip should use different mechanics when the same ones work well enough. I mean, there is a world of difference between a properly executed punch and a properly executed kick, but I don't want to devise different mechanics to handle them. That leads down the road to too much detail, because then you end up with different mechanics for side-skicks, thrust kicks, snap kicks, hook punches, short jabs, and so forth. I don't much care for Hood's MA rules, although I think with some cutting down and streamlining, they could work really well, but I think that is just a matter of the amount of detail you desire, and as I get older, I seem to desire less and less <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I don't think it's a bad idea to provide maybe some additional feats for sniping. Palladium's Ninjas and Superspies had a martial art power for snipers that was neat, "One Shot, One Hit, One Kill" or somethng like that, where, with concentrated aiming and focus, you received an additional bonus to strike.</p><p>P.S. Ninjas and Superspies has about the amount of detail I like for Martial Arts, with maybe a touch too much. That's why I started the Palladium Martial Arts Netbook. Then I quit playing PB's games.</p></blockquote><p></p>
[QUOTE="danzig138, post: 535302, member: 3595"] Well, you are kind of correct. I don't know how this applies to the game, since I don't have the manual handy, but IRL, there is a difference between firing a 3RB with a weapon such as the M-16 A2, and firing a short burst with an automatic weapon. The 3RB feature is designed to reduce ammo expenditure and increase hit probability. But there are many weapons that are not equipped with the 3RB feature, and for these, you have to leanr how to fire short controlled bursts. I would imagine that those weapons were probably in mind whe the Burst Fire feat was developed. As for the Wisdom requirement, I can't say why, but it makes sense to me. Without checking the rules, can you fire a less controlled burst without it? If so, then it makes great sense. if not... I disagree that a throw and a trip should use different mechanics when the same ones work well enough. I mean, there is a world of difference between a properly executed punch and a properly executed kick, but I don't want to devise different mechanics to handle them. That leads down the road to too much detail, because then you end up with different mechanics for side-skicks, thrust kicks, snap kicks, hook punches, short jabs, and so forth. I don't much care for Hood's MA rules, although I think with some cutting down and streamlining, they could work really well, but I think that is just a matter of the amount of detail you desire, and as I get older, I seem to desire less and less :D I don't think it's a bad idea to provide maybe some additional feats for sniping. Palladium's Ninjas and Superspies had a martial art power for snipers that was neat, "One Shot, One Hit, One Kill" or somethng like that, where, with concentrated aiming and focus, you received an additional bonus to strike. P.S. Ninjas and Superspies has about the amount of detail I like for Martial Arts, with maybe a touch too much. That's why I started the Palladium Martial Arts Netbook. Then I quit playing PB's games. [/QUOTE]
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