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d20 Modern Reboot: What Would You Want to See?
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<blockquote data-quote="Greg K" data-source="post: 5340109" data-attributes="member: 5038"><p>I am actually not a fan of melee smash scaling. I think they should have had other options.</p><p></p><p></p><p></p><p>There was a sniper advanced class. It was in Urban Arcana (or its web enhancement). </p><p></p><p>Among various prerequisites were Concentration 4 ranks, and the feats Dead aim and Far Shot</p><p></p><p>Class Abilities included:</p><p>Massive Shot: Increase the DC save for massive damage</p><p>Improved Dead Aim: increases the circumstance bonus for aiming</p><p>Improved Far Shot: doubles the range of increment.</p><p>Center Mass: reduces the penalty for cover by 4</p><p>Windage: spend an action point to reroll a miss w/ a +1 bonus</p><p>Critical Shot: When using Dead, spend an action point and take a -8 hit penalty. A hit becomes an automatic critical regardless of the threat range of the weapon </p><p></p><p>However, I agree there should be some more options.</p><p></p><p></p><p>This is why I like how 4e handles save (ok defense) bonuses. Everyone uses the same progression with your initial class giving you a bonus. No further bonus for multiclassing.</p><p></p><p></p><p></p><p>I knew I forgot something. I want more skill points (minimum of 4+int per level)</p><p></p><p></p><p></p><p>A bonus to ranged attacks</p><p></p><p></p><p>As mentioned in my reply to the OP, I like Hot Pursuit, but we agree something needs to be done.</p><p></p><p></p><p>Have you seen the Hero Point rules for Mutants and Masterminds 2e? It feels very action hero oriented.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5340109, member: 5038"] I am actually not a fan of melee smash scaling. I think they should have had other options. There was a sniper advanced class. It was in Urban Arcana (or its web enhancement). Among various prerequisites were Concentration 4 ranks, and the feats Dead aim and Far Shot Class Abilities included: Massive Shot: Increase the DC save for massive damage Improved Dead Aim: increases the circumstance bonus for aiming Improved Far Shot: doubles the range of increment. Center Mass: reduces the penalty for cover by 4 Windage: spend an action point to reroll a miss w/ a +1 bonus Critical Shot: When using Dead, spend an action point and take a -8 hit penalty. A hit becomes an automatic critical regardless of the threat range of the weapon However, I agree there should be some more options. This is why I like how 4e handles save (ok defense) bonuses. Everyone uses the same progression with your initial class giving you a bonus. No further bonus for multiclassing. I knew I forgot something. I want more skill points (minimum of 4+int per level) A bonus to ranged attacks As mentioned in my reply to the OP, I like Hot Pursuit, but we agree something needs to be done. Have you seen the Hero Point rules for Mutants and Masterminds 2e? It feels very action hero oriented. [/QUOTE]
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