Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Reboot: What Would You Want to See?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5342994" data-attributes="member: 22424"><p>Actually, on reflection I think they would do <em>much</em> better to adjust the total skill modifiers so that they are on a par with the attack bonuses (and reduce the skill DCs to compensate).</p><p></p><p>Assuming the use of the SWSE BAB-by-individual-class and skills-gain-+1-per-2-levels, I would suggest the following:</p><p></p><p>1) Introduce a "non-proficiency" penalty of -5 for using skills untrained, equivalent to the penalty for using a weapon untrained.</p><p></p><p>2) The Skill Training feat, instead of giving a +5 bonus with the skill, instead negates that -5 non-proficiency penalty.</p><p></p><p>3) Add an Improved Skill Training feat (that requires Skill Training as a prerequisite) that gives a bonus equal to half the character's level to a specific skill.</p><p></p><p>4) Skill Focus should give the same bonus as Weapon Focus (+1?).</p><p></p><p>(The feats that give a bonus to two different skills will probably need to be eliminated. They're a bit too good in this paradigm.)</p><p></p><p>5) Be sure to reduce the skill DCs to reflect the new, lower, skill modifiers!</p><p></p><p>That way, the character's total modifier with his best skills should be roughly equal to his attack bonus with his best weapon (assuming good BAB and equal scores).</p><p></p><p>Example: Let's consider a 4th level Jedi with Weapon Focus (lightsaber), Skill Training (use the force), Improved Skill Training (use the force), and Skill Focus (use the force). We'll assume a Str of 14 and a Cha of 14, giving a +2 bonus in each case.</p><p></p><p>His attack bonus with his lightsaber is: +4 (BAB) +2 (Str) +1 (WF), for a total of +7</p><p></p><p>His Use the Force skill modifier is: +2 (half-level automatic) +2 (Cha) +2 (IST (also equals half level!)) +1 (SF), for a total of +7.</p><p></p><p>If you do this, then it doesn't matter whether the character uses an attack vs a defense or a skill vs a defense - the total modifier is in the same balllpark whichever is used. It also means we can unify the DCs for attack and skill rolls by level, which definitely seems like a good idea to me.</p><p></p><p>(If we instead go with a 4e-like unified modifier for all gains, and a proficiency <em>bonus</em> for using an appropriate weapon, then Skill Training should instead give a middle-of-the-road bonus (+5 is too high), my suggested Improved Skill Training feat should be eliminated, and Skill Focus should again give the same bonus as Weapon Focus).</p></blockquote><p></p>
[QUOTE="delericho, post: 5342994, member: 22424"] Actually, on reflection I think they would do [i]much[/i] better to adjust the total skill modifiers so that they are on a par with the attack bonuses (and reduce the skill DCs to compensate). Assuming the use of the SWSE BAB-by-individual-class and skills-gain-+1-per-2-levels, I would suggest the following: 1) Introduce a "non-proficiency" penalty of -5 for using skills untrained, equivalent to the penalty for using a weapon untrained. 2) The Skill Training feat, instead of giving a +5 bonus with the skill, instead negates that -5 non-proficiency penalty. 3) Add an Improved Skill Training feat (that requires Skill Training as a prerequisite) that gives a bonus equal to half the character's level to a specific skill. 4) Skill Focus should give the same bonus as Weapon Focus (+1?). (The feats that give a bonus to two different skills will probably need to be eliminated. They're a bit too good in this paradigm.) 5) Be sure to reduce the skill DCs to reflect the new, lower, skill modifiers! That way, the character's total modifier with his best skills should be roughly equal to his attack bonus with his best weapon (assuming good BAB and equal scores). Example: Let's consider a 4th level Jedi with Weapon Focus (lightsaber), Skill Training (use the force), Improved Skill Training (use the force), and Skill Focus (use the force). We'll assume a Str of 14 and a Cha of 14, giving a +2 bonus in each case. His attack bonus with his lightsaber is: +4 (BAB) +2 (Str) +1 (WF), for a total of +7 His Use the Force skill modifier is: +2 (half-level automatic) +2 (Cha) +2 (IST (also equals half level!)) +1 (SF), for a total of +7. If you do this, then it doesn't matter whether the character uses an attack vs a defense or a skill vs a defense - the total modifier is in the same balllpark whichever is used. It also means we can unify the DCs for attack and skill rolls by level, which definitely seems like a good idea to me. (If we instead go with a 4e-like unified modifier for all gains, and a proficiency [i]bonus[/i] for using an appropriate weapon, then Skill Training should instead give a middle-of-the-road bonus (+5 is too high), my suggested Improved Skill Training feat should be eliminated, and Skill Focus should again give the same bonus as Weapon Focus). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Reboot: What Would You Want to See?
Top