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d20 Modern Reboot: What Would You Want to See?
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<blockquote data-quote="Ahnehnois" data-source="post: 6214382" data-attributes="member: 17106"><p>If I were rewriting d20 Modern today, I'd hybridize it with the Cortex system games and try to create something a little less hackneyed and more of a simplistic reality simulator.</p><p></p><p>In short:</p><p>*Get rid of BAB and saves and make everything a skill.</p><p>*Make a set list of basic skills that advance a finite amount, followed by an open-ended list of subspecialties.</p><p>*Flatten the math enough so that ability scores are always relevant.</p><p>*Get rid of classes and make it strictly point buy.</p><p>*Covert feats into the point buy approach.</p><p>*Add in active defense and a more robust action system.</p><p>*Get rid of hp and replace them with something more naturalistic and more deadly.</p><p>*Add in a bunch of modules for specific genres and settings.</p><p>*Get rid of the spiky-haired art and redo the tone of the book to something more appealing.</p><p>*Keep most of the basic skill/feat/combat mechanics as they are.</p><p></p><p>Then we'd have an rpg worthy of the title "d20 Modern".</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6214382, member: 17106"] If I were rewriting d20 Modern today, I'd hybridize it with the Cortex system games and try to create something a little less hackneyed and more of a simplistic reality simulator. In short: *Get rid of BAB and saves and make everything a skill. *Make a set list of basic skills that advance a finite amount, followed by an open-ended list of subspecialties. *Flatten the math enough so that ability scores are always relevant. *Get rid of classes and make it strictly point buy. *Covert feats into the point buy approach. *Add in active defense and a more robust action system. *Get rid of hp and replace them with something more naturalistic and more deadly. *Add in a bunch of modules for specific genres and settings. *Get rid of the spiky-haired art and redo the tone of the book to something more appealing. *Keep most of the basic skill/feat/combat mechanics as they are. Then we'd have an rpg worthy of the title "d20 Modern". [/QUOTE]
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