Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern - Room for something else...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malladin" data-source="post: 479799" data-attributes="member: 8230"><p>Having gotten an initial grip on d20 modern, It appears to me that there is room for a new OGL system that concentrates on the 'lower' end of the dramatic scale.</p><p></p><p>D&D is noted for struggling with dark fantasy concepts, and d20 modern seems to be very much geared to the cinematic action genre. Is there therefore space in the market for a new open game system that can handle the more 'realistic' feel that many gamers enjoy?</p><p></p><p>Personally, I believe there is. I don't want to be seen as being massively radical here. I really like d20, its what I play myself. However, I have enjoyed playing other games, such as GURPS and white-wolf storyteller system games. In my mind D&D (and therefore, one presumes, d20 modern) is great at the hugely dramatic and sweeping-scale storyline types of games but struggles to make you feel the gritty threat of a realistic system. As such, I doubt that you could easily create a decent dark fantasy or modern horror game (may be I'm wrong here, has anybody tried this and been completely happy with the results?)</p><p></p><p>Therefore I think that there is room for a new open game system that concentrates at this dark/low scale. </p><p></p><p> </p><p></p><p>So, what would such a system look like? I envisage that the system needed will have many 'surface' ideas in common with d20, such as skills and feats, ability scores, but would completely rewrite some of the core concepts. </p><p></p><p>This would probably mean dropping the d20 itself, which is, IMO, too random for such games.</p><p></p><p>Hit Points, I think, will also have to be scrapped for this kind of a game. A standard number of wounds is fairly standard in other rpgs.</p><p></p><p>The class/level advancement system will probably also have to go. This will need replacing with a xp-point spending system. classes with levels mean that character development is rapid and as such a large scale of character development is needed. Having a character increased each session by adding a new level of a skill or a new feat every so often keeps character development flowing, but at a slow pace.</p><p></p><p>If you drop the class/level advancement, you'll therefore need to replace save and base attack progression, although most other games use skills for their equivalent - I think this can work just as well for a new d20 system derivative.</p><p></p><p> </p><p></p><p>What do you all think about this idea? Is there room for a new system? Is there a need for a new system? Do you agree with my ideas on how it would work? What alternative suggestions can you make? Perhaps we could make it a web project to create such a system? What other writers and publishers agree with me and/or would be interested in contributing..? Who thinks I'm mad (probably most of you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>Its all just an idea at the moment, what I want to know is if I'm alone in this, or if I have something worth running with...</p><p></p><p>Cheerio,</p><p></p><p>Ben, Malladin's Gate Press</p><p></p><p><a href="http://www.malladinsgate.com" target="_blank">www.malladinsgate.com</a></p></blockquote><p></p>
[QUOTE="malladin, post: 479799, member: 8230"] Having gotten an initial grip on d20 modern, It appears to me that there is room for a new OGL system that concentrates on the 'lower' end of the dramatic scale. D&D is noted for struggling with dark fantasy concepts, and d20 modern seems to be very much geared to the cinematic action genre. Is there therefore space in the market for a new open game system that can handle the more 'realistic' feel that many gamers enjoy? Personally, I believe there is. I don't want to be seen as being massively radical here. I really like d20, its what I play myself. However, I have enjoyed playing other games, such as GURPS and white-wolf storyteller system games. In my mind D&D (and therefore, one presumes, d20 modern) is great at the hugely dramatic and sweeping-scale storyline types of games but struggles to make you feel the gritty threat of a realistic system. As such, I doubt that you could easily create a decent dark fantasy or modern horror game (may be I'm wrong here, has anybody tried this and been completely happy with the results?) Therefore I think that there is room for a new open game system that concentrates at this dark/low scale. So, what would such a system look like? I envisage that the system needed will have many 'surface' ideas in common with d20, such as skills and feats, ability scores, but would completely rewrite some of the core concepts. This would probably mean dropping the d20 itself, which is, IMO, too random for such games. Hit Points, I think, will also have to be scrapped for this kind of a game. A standard number of wounds is fairly standard in other rpgs. The class/level advancement system will probably also have to go. This will need replacing with a xp-point spending system. classes with levels mean that character development is rapid and as such a large scale of character development is needed. Having a character increased each session by adding a new level of a skill or a new feat every so often keeps character development flowing, but at a slow pace. If you drop the class/level advancement, you'll therefore need to replace save and base attack progression, although most other games use skills for their equivalent - I think this can work just as well for a new d20 system derivative. What do you all think about this idea? Is there room for a new system? Is there a need for a new system? Do you agree with my ideas on how it would work? What alternative suggestions can you make? Perhaps we could make it a web project to create such a system? What other writers and publishers agree with me and/or would be interested in contributing..? Who thinks I'm mad (probably most of you ;) ). Its all just an idea at the moment, what I want to know is if I'm alone in this, or if I have something worth running with... Cheerio, Ben, Malladin's Gate Press [URL=http://www.malladinsgate.com]www.malladinsgate.com[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern - Room for something else...?
Top