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D20 Modern: Sammy Nickels the Vampire Gangster
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<blockquote data-quote="Puppy Kicker" data-source="post: 1697526" data-attributes="member: 20284"><p><img src="http://home.earthlink.net/~abramdress/sitebuildercontent/sitebuilderpictures/sammynickels.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Sammy Nickels is a powerful member of the Nickels gang, and has been a vampire for the last six years. He heads the Virginia branch of the gang, but answers to higher authority on the East Coast. Sammy likes to think of himself as a cat, playing with the countless mice that make up the people of Virginia. Though he is a dangerous foe, he is unlikely to kill someone he considers “entertaining” until the fun is gone, or the threat becomes too much. He has recently been hired by Mr. Nicholaus Regent to recover the <em>Mensajero de la Muerte</em>.</p><p></p><p><strong>Sammy Nickels (Tough Ordinary 3/Charismatic Ordinary 3): </strong> CR 7; Medium-size Vampire; HD 3d12 plus 3d12; hp 48; Mas none; Init +8; Spd 30 ft.; Defense 23, touch 23, flat-footed 19 (+6 base, +4 Dex, +3 class); BAB +3; Grap +7; Atk +7 melee (1d6+4, slam); Full Atk +7 melee (1d6+4, slam), or +7 ranged (2d6, Glock 17); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Nickels Gang; SV Fort +6, Ref +8, Will +2; AP 0; Rep +3; Str 18, Dex 19, Con none, Int 12, Wis 10, Cha 19.</p><p><em>Skills: </em> Bluff +17, Disguise +6, Gather Information +9, Hide +12, Intimidate +7, Knowledge (popular culture) +6, Knowledge (streetwise) +8, Listen +10, Move Silently +12, Read/Write (English, Spanish), Search +9, Sense Motive +8, Sleight of Hand +8, Speak (English, Spanish), Spot +10.</p><p><em>Feats: </em> Dodge, Double Tap, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Alertness, Combat Reflexes, Improved Initiative, Lightening Reflexes.</p><p><em>Special Abilities: </em> Domination (Su), Energy Drain (Su), Blood Drain (Ex), Children of the Night (Su), Create Spawn (Su)</p><p><em>Special Qualities: </em> Undead, Damage Reduction (Su) (15/magic or silver), Resistance (Ex) (cold/electricity 20), Gaseous Form, Spider Climb, Fast Healing.</p><p><em>Possessions:</em> An expensive suit, diamond satellite watch, Glock 17 in an Italian leather shoulder holster, and enough cash to raise one character’s Wealth by 1. Other than that, he lets his cronies do most of the carrying.</p><p></p><p style="text-align: center">---</p><p></p><p>To read more about the exploits of Sammy Nickels and those who will (hopefully) foil him, visit the <a href="http://www.enworld.org/forums/showthread.php?t=94156&page=1" target="_blank">"Tears in Hell" story hour</a>.</p></blockquote><p></p>
[QUOTE="Puppy Kicker, post: 1697526, member: 20284"] [IMG]http://home.earthlink.net/~abramdress/sitebuildercontent/sitebuilderpictures/sammynickels.jpg[/IMG] Sammy Nickels is a powerful member of the Nickels gang, and has been a vampire for the last six years. He heads the Virginia branch of the gang, but answers to higher authority on the East Coast. Sammy likes to think of himself as a cat, playing with the countless mice that make up the people of Virginia. Though he is a dangerous foe, he is unlikely to kill someone he considers “entertaining” until the fun is gone, or the threat becomes too much. He has recently been hired by Mr. Nicholaus Regent to recover the [I]Mensajero de la Muerte[/I]. [B]Sammy Nickels (Tough Ordinary 3/Charismatic Ordinary 3): [/B] CR 7; Medium-size Vampire; HD 3d12 plus 3d12; hp 48; Mas none; Init +8; Spd 30 ft.; Defense 23, touch 23, flat-footed 19 (+6 base, +4 Dex, +3 class); BAB +3; Grap +7; Atk +7 melee (1d6+4, slam); Full Atk +7 melee (1d6+4, slam), or +7 ranged (2d6, Glock 17); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Nickels Gang; SV Fort +6, Ref +8, Will +2; AP 0; Rep +3; Str 18, Dex 19, Con none, Int 12, Wis 10, Cha 19. [I]Skills: [/I] Bluff +17, Disguise +6, Gather Information +9, Hide +12, Intimidate +7, Knowledge (popular culture) +6, Knowledge (streetwise) +8, Listen +10, Move Silently +12, Read/Write (English, Spanish), Search +9, Sense Motive +8, Sleight of Hand +8, Speak (English, Spanish), Spot +10. [I]Feats: [/I] Dodge, Double Tap, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Alertness, Combat Reflexes, Improved Initiative, Lightening Reflexes. [I]Special Abilities: [/I] Domination (Su), Energy Drain (Su), Blood Drain (Ex), Children of the Night (Su), Create Spawn (Su) [I]Special Qualities: [/I] Undead, Damage Reduction (Su) (15/magic or silver), Resistance (Ex) (cold/electricity 20), Gaseous Form, Spider Climb, Fast Healing. [I]Possessions:[/I] An expensive suit, diamond satellite watch, Glock 17 in an Italian leather shoulder holster, and enough cash to raise one character’s Wealth by 1. Other than that, he lets his cronies do most of the carrying. [CENTER]---[/CENTER] To read more about the exploits of Sammy Nickels and those who will (hopefully) foil him, visit the [URL=http://www.enworld.org/forums/showthread.php?t=94156&page=1]"Tears in Hell" story hour[/URL]. [/QUOTE]
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