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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3175176" data-attributes="member: 710"><p>Yes, but that's also normal for negative levels - it is not really a special rule to hurt spellcasters more, it's just to make them suffer as much as the rest.</p></blockquote><p>If one was to mimic Shadowrun, a simple house rule can say that an FX-using character suffers negative level for each cybernetic attachment, regardless of Constitution, and can never take the Cybertaker feat.[/QUOTE]</p><p>That's a good option. </p><p></p><p></p><p>My last regular SR game is a while ago, but I don't remember common guards to be very dangerous - against mana bolts or stun balls, high reflex characters having 3 actions where the guards have 1, most of these guards have little chance to survive. The real thrill was from knowing that somewhere out there, a high threat response team (and if it was just from Lonestar) might be alarmed and arrive before the runners got away. Meaning stealth needed to be maintained as long as possible, but after the first contact, quick and dirty violence was the way to go...</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 3175176, member: 710"] Yes, but that's also normal for negative levels - it is not really a special rule to hurt spellcasters more, it's just to make them suffer as much as the rest. [/QUOTE] If one was to mimic Shadowrun, a simple house rule can say that an FX-using character suffers negative level for each cybernetic attachment, regardless of Constitution, and can never take the Cybertaker feat.[/QUOTE] That's a good option. My last regular SR game is a while ago, but I don't remember common guards to be very dangerous - against mana bolts or stun balls, high reflex characters having 3 actions where the guards have 1, most of these guards have little chance to survive. The real thrill was from knowing that somewhere out there, a high threat response team (and if it was just from Lonestar) might be alarmed and arrive before the runners got away. Meaning stealth needed to be maintained as long as possible, but after the first contact, quick and dirty violence was the way to go... [/QUOTE]
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