Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern] Starcraft Campaign Setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daTim" data-source="post: 562689" data-attributes="member: 1797"><p>Some more ideas on this subject. I just came up with these at work, so some details need to be ironed out.</p><p></p><p>Terran Marine Battle Armor</p><p>Medium Tactical Armor, +6 equipment bonus to AC (+2 untrained), +2 max dex bonus. -5 penalty to skill checks, 30 foot speed. Purchase DC - 23 Res (+2). Weight: 85lbs</p><p>Terran Marine armor provides a +4 equipment bonus to Stegnth for purposes of carrying capacity only. The optical equipment built into the armor provides darkvision with a range of 60ft. </p><p></p><p>C-14 "Impaler" Gauss Rifle</p><p>Large Longarm</p><p>2d10 x2 balisitc damage. Range 75ft, capable of Single and Autofire. Ammo comes in clips of 30 bullets. Purchase DC - 19 Res (+2). Weight 14lbs</p><p></p><p>Terran Firebat Battle Armor</p><p>Heavy Tactical Armor, +8 equipment bonus to AC (+3 untrained), +1 max dex bonus. -7 penalty to skill checks, 20 foot speed.</p><p>Purchase DC - 24 Res (+2) Weight: 105lbs</p><p>Firebat Armor provides a +4 equipment bonus to Stregnth for purposes of carrying capacity only. The optical equipment built into the armor provides darkvision with a range of 60ft. Firebat armor provides the suit and its wearer with Fire resistance of 15.</p><p></p><p>"Perdition" flame throwers</p><p>Medium Exotic Firearm</p><p>2d6 fire damage. Range: special. Purchase DC - 17 Res (+2). Weight 30lbs each. Each flame thrower has enough ammo for 20 shots before it needs refilling.</p><p>When fired, the Perdition flame throwers spit out a gout of flames that englufs an area of 5ft by 30ft long. Creatures caught in the area may make a reflex save DC 15 for half damage. Every subsequent round they take 1d6 fire damage until the flames are extinguished. Two of these may be wielded by a Firebat and fired simultaniously. He may fire them at the same area causing creatures to take double damage, and make 2 reflex saves, or at multiple areas. </p><p></p><p>(edit) I toned down most of the equipment slightly, and decided on a more modular idea, in that you can add on more and more piecees of equipment, like scanning, increased range to the gun, masterwork your armor (up to +3?) etc. I like the idea that each Terran solider is issued a suit of armor for life that they customize. </p><p></p><p>Modular components</p><p></p><p>Armor Upgrades</p><p>Sensory Upgrade - This cheap but effective upgrade installs a built in scope, zoom lense and enhanced optical and audible sensors (+2 spot/listen) into the helmet and its HUD display. </p><p>Power Servo - Upgrading your powersuits servo's allows you to increase your Stregnth score by +2, up to +6 for puposes of carryign capacity only.</p><p>Armor toughening - By having the armorer upgrade your armor you can increase its equipment bonus to AC by up to +3, decrease the skill penalty by 3, or increase the max dex bonus by +3. Each upgrade is considered a +1 masterwork bonus (with a max of +3 total)</p><p></p><p>Weapon Upgrades</p><p>U-238 shells - These shells increase the range of your C-14 by 25 feet, up to 100 feet.</p><p>Increased power - By having the armorer upgrade your weapon, you can add an equipment bonus to attack or defence totaling no more than +3 to your chosen weapon.</p><p></p><p>More to come possibly, feel free to pick at my work as it was rather hasty.</p></blockquote><p></p>
[QUOTE="daTim, post: 562689, member: 1797"] Some more ideas on this subject. I just came up with these at work, so some details need to be ironed out. Terran Marine Battle Armor Medium Tactical Armor, +6 equipment bonus to AC (+2 untrained), +2 max dex bonus. -5 penalty to skill checks, 30 foot speed. Purchase DC - 23 Res (+2). Weight: 85lbs Terran Marine armor provides a +4 equipment bonus to Stegnth for purposes of carrying capacity only. The optical equipment built into the armor provides darkvision with a range of 60ft. C-14 "Impaler" Gauss Rifle Large Longarm 2d10 x2 balisitc damage. Range 75ft, capable of Single and Autofire. Ammo comes in clips of 30 bullets. Purchase DC - 19 Res (+2). Weight 14lbs Terran Firebat Battle Armor Heavy Tactical Armor, +8 equipment bonus to AC (+3 untrained), +1 max dex bonus. -7 penalty to skill checks, 20 foot speed. Purchase DC - 24 Res (+2) Weight: 105lbs Firebat Armor provides a +4 equipment bonus to Stregnth for purposes of carrying capacity only. The optical equipment built into the armor provides darkvision with a range of 60ft. Firebat armor provides the suit and its wearer with Fire resistance of 15. "Perdition" flame throwers Medium Exotic Firearm 2d6 fire damage. Range: special. Purchase DC - 17 Res (+2). Weight 30lbs each. Each flame thrower has enough ammo for 20 shots before it needs refilling. When fired, the Perdition flame throwers spit out a gout of flames that englufs an area of 5ft by 30ft long. Creatures caught in the area may make a reflex save DC 15 for half damage. Every subsequent round they take 1d6 fire damage until the flames are extinguished. Two of these may be wielded by a Firebat and fired simultaniously. He may fire them at the same area causing creatures to take double damage, and make 2 reflex saves, or at multiple areas. (edit) I toned down most of the equipment slightly, and decided on a more modular idea, in that you can add on more and more piecees of equipment, like scanning, increased range to the gun, masterwork your armor (up to +3?) etc. I like the idea that each Terran solider is issued a suit of armor for life that they customize. Modular components Armor Upgrades Sensory Upgrade - This cheap but effective upgrade installs a built in scope, zoom lense and enhanced optical and audible sensors (+2 spot/listen) into the helmet and its HUD display. Power Servo - Upgrading your powersuits servo's allows you to increase your Stregnth score by +2, up to +6 for puposes of carryign capacity only. Armor toughening - By having the armorer upgrade your armor you can increase its equipment bonus to AC by up to +3, decrease the skill penalty by 3, or increase the max dex bonus by +3. Each upgrade is considered a +1 masterwork bonus (with a max of +3 total) Weapon Upgrades U-238 shells - These shells increase the range of your C-14 by 25 feet, up to 100 feet. Increased power - By having the armorer upgrade your weapon, you can add an equipment bonus to attack or defence totaling no more than +3 to your chosen weapon. More to come possibly, feel free to pick at my work as it was rather hasty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern] Starcraft Campaign Setting?
Top