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d20 Modern -- Stargate d20?
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<blockquote data-quote="Tsyr" data-source="post: 270548" data-attributes="member: 354"><p>After PD mentioned Spycraft, I dug out my books last night and looked it over to see.</p><p></p><p>Basicly, the classes just don't fit. And without totaly redesining a few of them, they wouldn't work. I mean, of the existing ones, only really the soldier would fit "as is"... the others are, IMHO, too different. </p><p></p><p>If you wanted to shoehorn it into Spycraft, you would need at least two new classes... Something like a "Scientist" or "Proffesor" and one I can't think of a name for... "Techy" maybe...</p><p></p><p>For the scientist/proffesor... hmmm... Low BAB, low FORT saves, maybe low or maybe high REF, high WIS... Lets see... At first level, have an ability that grants him... hmmm... INT bonus x 2 bonus languages... Something like the bardic knowledge ability... 8 skill points a level... </p><p></p><p>For special abilities... give him something along the lines of "Quick Adaption" that would let him learn the very basics of a language very quickly... oh, say... in XX hours (maybe 24 as a base?) minus wis or int (not sure which, probably INT) bonus, he would be able to convey basic thoughts (Food, help, where bad guys, etc), with a reduction on the base time every 4 levels or so... And cut time in 1/2 if the language they speak has roots in a language they know...</p><p></p><p>Likewise, give him some sort of "dramatic knowledge" ability... X times per day, he can essentialy take 20 on any knowledge check related to an are he studies to recall some strange detail.</p><p></p><p>As for the techy type... give him a mid-range BAB, high REF and WIL saves... 4 or 6 skill points per level... Gets the feat "Lost Technology Use" for free at first level... </p><p></p><p>For special abilities, give him basicly technology related varients of the proffessor class... such as "Quick Study" to quickly determine how a peice of Lost Technology functions, or how to fix broken peices... Need to flesh that class out a bit more somehow, not sure how though... or maybe make Techy a prestige class for Proffesors, I'm not sure...</p><p></p><p>New Feats:</p><p></p><p><strong>Lost Technology Use</strong></p><p></p><p>You understand the basics behind assorted forms of alien technology. You can use DHDs, understand the basic principles behind the Gate, understand how certain things may interact with Lost Technology, etc.</p><p></p><p>Jaffa begin the game with this feat at no cost</p><p></p><p><strong>Exotic Weapon Profficiency group: Goa'uld Weaponry</strong></p><p></p><p>You know how to use Gou'Uld weapony such as Staff Weapons and Tak Guns.</p><p></p><p>Jaffa begin the game with this feat at no cost</p><p></p><p></p><p></p><p>Hmmm</p><p></p><p>Still, I think the concept behind Smart Hero and Strong Hero may fit a bit better, I'm not sure...</p></blockquote><p></p>
[QUOTE="Tsyr, post: 270548, member: 354"] After PD mentioned Spycraft, I dug out my books last night and looked it over to see. Basicly, the classes just don't fit. And without totaly redesining a few of them, they wouldn't work. I mean, of the existing ones, only really the soldier would fit "as is"... the others are, IMHO, too different. If you wanted to shoehorn it into Spycraft, you would need at least two new classes... Something like a "Scientist" or "Proffesor" and one I can't think of a name for... "Techy" maybe... For the scientist/proffesor... hmmm... Low BAB, low FORT saves, maybe low or maybe high REF, high WIS... Lets see... At first level, have an ability that grants him... hmmm... INT bonus x 2 bonus languages... Something like the bardic knowledge ability... 8 skill points a level... For special abilities... give him something along the lines of "Quick Adaption" that would let him learn the very basics of a language very quickly... oh, say... in XX hours (maybe 24 as a base?) minus wis or int (not sure which, probably INT) bonus, he would be able to convey basic thoughts (Food, help, where bad guys, etc), with a reduction on the base time every 4 levels or so... And cut time in 1/2 if the language they speak has roots in a language they know... Likewise, give him some sort of "dramatic knowledge" ability... X times per day, he can essentialy take 20 on any knowledge check related to an are he studies to recall some strange detail. As for the techy type... give him a mid-range BAB, high REF and WIL saves... 4 or 6 skill points per level... Gets the feat "Lost Technology Use" for free at first level... For special abilities, give him basicly technology related varients of the proffessor class... such as "Quick Study" to quickly determine how a peice of Lost Technology functions, or how to fix broken peices... Need to flesh that class out a bit more somehow, not sure how though... or maybe make Techy a prestige class for Proffesors, I'm not sure... New Feats: [b]Lost Technology Use[/b] You understand the basics behind assorted forms of alien technology. You can use DHDs, understand the basic principles behind the Gate, understand how certain things may interact with Lost Technology, etc. Jaffa begin the game with this feat at no cost [b]Exotic Weapon Profficiency group: Goa'uld Weaponry[/b] You know how to use Gou'Uld weapony such as Staff Weapons and Tak Guns. Jaffa begin the game with this feat at no cost Hmmm Still, I think the concept behind Smart Hero and Strong Hero may fit a bit better, I'm not sure... [/QUOTE]
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