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[D20 Modern] Stargate SG-1 Conversion ideas
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<blockquote data-quote="takyris" data-source="post: 505797" data-attributes="member: 5171"><p>How were you planning to handle Zats? The staff weapon does simple fire damage, but Zats are tricky... a single hit should stun, but not kill, almost anyone, and two hits is a kill on anyone capable of being stunned.</p><p></p><p>Maybe 1d4 electrical, plus Fort Save DC15 to avoid being paralyzed for 4d6 rounds? (Beat 15 but not 25 and you only have partial actions for 2d6 rounds...)</p><p></p><p>A second hit within one minute on a creature who is paralyzed or at only-partials requires a Fort Save DC15 to avoid being killed?</p><p></p><p>This makes it like a taser, but more powerful. I'd also give it a weak range, so that it doesn't automatically rule the game. And people on the show miss a lot with the things, except at close range.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 505797, member: 5171"] How were you planning to handle Zats? The staff weapon does simple fire damage, but Zats are tricky... a single hit should stun, but not kill, almost anyone, and two hits is a kill on anyone capable of being stunned. Maybe 1d4 electrical, plus Fort Save DC15 to avoid being paralyzed for 4d6 rounds? (Beat 15 but not 25 and you only have partial actions for 2d6 rounds...) A second hit within one minute on a creature who is paralyzed or at only-partials requires a Fort Save DC15 to avoid being killed? This makes it like a taser, but more powerful. I'd also give it a weak range, so that it doesn't automatically rule the game. And people on the show miss a lot with the things, except at close range. -Tacky [/QUOTE]
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[D20 Modern] Stargate SG-1 Conversion ideas
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