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[D20 Modern] Stargate SG-1 Conversion ideas
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<blockquote data-quote="Default Name Player" data-source="post: 590010" data-attributes="member: 2667"><p>Just a BUMP</p><p></p><p>I'm going to be getting d20 Modern soon (as well as Green Ronin's "Ultramodern Firearms"), with the main reason of being able to play a Stargate SG-1 campaign someday.</p><p></p><p>There's been some great ideas here in this thread, and was wondering if there are people interested in organizing and putting together a set of Stargate SG-1 rules and background compilation for our own use (rather than having each of us "re-invent the wheel" individually). </p><p></p><p>I just want to guage if there's any interest. If so, I can set up a yahoo groups or something similar. I'm guessing the process would be somthing like this:</p><p></p><p>- a list of everything Stargate related - which requires rules - defined into specific categories (equipment, races, prestige classes, etc.). First, we come with the categories (very likely just taken from how d20 modern is chaptered), and then "fill in the blanks" from whatever sources we can dig up.</p><p>- a list of what in d20 modern will be kept which fits into the Stargate universe, and what is "chucked", again, following the categories as chaptered in the d20 modern rulebook.</p><p>- a list of non-mechanic, background "stuff" we would need to compile related to the SG universe.</p><p>- allocating primary (and if necessary, secondary "backup") mechanics to everything on the Stargate list (for future playtest/balance) using the d20 modern rules framework. For example, a weapon might be noted to have 2d8 damage, but to try it out at a 3d8 level, or 2d8 with some armor penetration, etc. Stuff like that. The two lists compiled previously would help compare and contrast things stat-wise.</p><p>- test. tweak. test. tweak. ad nauseum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Existing Stargate characters probably wouldn't be compiled until the test/tweak phase in order to see if Stargate characters can be created closely with the compiled rules (whether it's O'Neil or *cough* Thor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Mantra will probably be that while the movie/tv show will be used as source material or "canon", playability and some balance must be maintained as well (for example, why Zats aren't the "uber weapon" in the tv show)</p><p></p><p>Probably keep the group to around 5-6 people, or else too many cooks in the kitchen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Those already posting in this thread gets first dibs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Something to avoid: "burnout" - basically all of the excitement is channeled in the beginning and the excitement tapers off. Would probably need to have safeguards against that, by keeping excitement up. </p><p>Perhaps: Each group member would create a member of a test SG team, and said test SG team member would be updated as necessary as the rules are built and tweaked? (protoype characters would be built with existing d20 Modern rules - with no special rules - and would be updated from there to see how things progress) Yes, even a Jaffa character would not be technically a Jaffa in the prototype stage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Or the above idea, but with actual SG-1 characters?</p><p>Other suggestions if there's interest?</p></blockquote><p></p>
[QUOTE="Default Name Player, post: 590010, member: 2667"] Just a BUMP I'm going to be getting d20 Modern soon (as well as Green Ronin's "Ultramodern Firearms"), with the main reason of being able to play a Stargate SG-1 campaign someday. There's been some great ideas here in this thread, and was wondering if there are people interested in organizing and putting together a set of Stargate SG-1 rules and background compilation for our own use (rather than having each of us "re-invent the wheel" individually). I just want to guage if there's any interest. If so, I can set up a yahoo groups or something similar. I'm guessing the process would be somthing like this: - a list of everything Stargate related - which requires rules - defined into specific categories (equipment, races, prestige classes, etc.). First, we come with the categories (very likely just taken from how d20 modern is chaptered), and then "fill in the blanks" from whatever sources we can dig up. - a list of what in d20 modern will be kept which fits into the Stargate universe, and what is "chucked", again, following the categories as chaptered in the d20 modern rulebook. - a list of non-mechanic, background "stuff" we would need to compile related to the SG universe. - allocating primary (and if necessary, secondary "backup") mechanics to everything on the Stargate list (for future playtest/balance) using the d20 modern rules framework. For example, a weapon might be noted to have 2d8 damage, but to try it out at a 3d8 level, or 2d8 with some armor penetration, etc. Stuff like that. The two lists compiled previously would help compare and contrast things stat-wise. - test. tweak. test. tweak. ad nauseum ;) Existing Stargate characters probably wouldn't be compiled until the test/tweak phase in order to see if Stargate characters can be created closely with the compiled rules (whether it's O'Neil or *cough* Thor ;) ) Mantra will probably be that while the movie/tv show will be used as source material or "canon", playability and some balance must be maintained as well (for example, why Zats aren't the "uber weapon" in the tv show) Probably keep the group to around 5-6 people, or else too many cooks in the kitchen ;) Those already posting in this thread gets first dibs. ;) Something to avoid: "burnout" - basically all of the excitement is channeled in the beginning and the excitement tapers off. Would probably need to have safeguards against that, by keeping excitement up. Perhaps: Each group member would create a member of a test SG team, and said test SG team member would be updated as necessary as the rules are built and tweaked? (protoype characters would be built with existing d20 Modern rules - with no special rules - and would be updated from there to see how things progress) Yes, even a Jaffa character would not be technically a Jaffa in the prototype stage :) Or the above idea, but with actual SG-1 characters? Other suggestions if there's interest? [/QUOTE]
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