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d20 Modern-style Craft sub-skills for D&D
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<blockquote data-quote="Matthias" data-source="post: 2919353" data-attributes="member: 3625"><p>I am trying to come up with a list of Craft sub-skills akin to the way D20 Modern's Craft skill is organized: instead of a seemingly innumerable list of specialized subskills, a fixed set of broad skill fields. So far this is what I have come up with; my history knowledge of medieval day-to-day life and technology is sketchy, however.</p><p></p><p>Agriculture: growing and tilling fruits, vegetables, grains, etc.</p><p></p><p>Alchemy: chemicals & special (non-medicinal) substances</p><p></p><p>Architecture: safe and efficient construction of buildings, monuments, roads, aqueducts, as well as creative expression through architecture</p><p></p><p>Blacksmithing: metal armor, metal shields, metal weapons, metal pots, fences, portcullises, other metal items</p><p></p><p>Brewing: preparing and preserving alcohols, liquors, wines, mead, etc.</p><p></p><p>Carpentry: furniture, bows & arrows carts, wheels, wooden weapons & shields, other wooden items, and paper</p><p></p><p>Cooking: preparing and preserving food; collecting, identifying and mixing spices.</p><p></p><p>Engineering: building things like water wheels, windmills, traps, gadgets, and clocks</p><p></p><p>Herbalism: organic medicines, poisons, tobacco, drugs, etc.</p><p></p><p>Leatherworking: fashioning leather & hide clothing, armor, boots, saddles, blankets, coats, parchment</p><p></p><p>Painting: using oils, watercolors, pencils charcoal, wax, etc.; visual arts & cartography</p><p></p><p>Pottery: mixing, shaping, firing, and decorating clay and ceramic bowls, cups, dishes, etc.</p><p></p><p>Weaving: mending, sewing, and weaving clothing, tapestries, rugs, etc. out of threads of cotton, silk, and so on; also covers making baskets, bowls, clothing (hats), rugs, carpeting, etc. out of grasses, wicker, palms, etc.</p><p></p><p>Stoneworking: creative sculpture and stonemasonry</p><p></p><p>Writing: technical writing, creative writing, chronicling</p><p></p><p>Notes:</p><p></p><p>These fields of study encompass several formerly separate Craft skills mentioned in the D&D rules. If you think about it, the crafting of a longword is merely a more advanced project (higher DC) for a blacksmith than a cooking pot. The same general skills apply, although balance and the chemical recipe is more important for a longsword than for a cooking pot.</p><p></p><p>Beyond these fields of study, I am hard pressed to come up with any completely new ones that would be known to medieval/fantasy science or culture.</p><p></p><p>How about yall?</p></blockquote><p></p>
[QUOTE="Matthias, post: 2919353, member: 3625"] I am trying to come up with a list of Craft sub-skills akin to the way D20 Modern's Craft skill is organized: instead of a seemingly innumerable list of specialized subskills, a fixed set of broad skill fields. So far this is what I have come up with; my history knowledge of medieval day-to-day life and technology is sketchy, however. Agriculture: growing and tilling fruits, vegetables, grains, etc. Alchemy: chemicals & special (non-medicinal) substances Architecture: safe and efficient construction of buildings, monuments, roads, aqueducts, as well as creative expression through architecture Blacksmithing: metal armor, metal shields, metal weapons, metal pots, fences, portcullises, other metal items Brewing: preparing and preserving alcohols, liquors, wines, mead, etc. Carpentry: furniture, bows & arrows carts, wheels, wooden weapons & shields, other wooden items, and paper Cooking: preparing and preserving food; collecting, identifying and mixing spices. Engineering: building things like water wheels, windmills, traps, gadgets, and clocks Herbalism: organic medicines, poisons, tobacco, drugs, etc. Leatherworking: fashioning leather & hide clothing, armor, boots, saddles, blankets, coats, parchment Painting: using oils, watercolors, pencils charcoal, wax, etc.; visual arts & cartography Pottery: mixing, shaping, firing, and decorating clay and ceramic bowls, cups, dishes, etc. Weaving: mending, sewing, and weaving clothing, tapestries, rugs, etc. out of threads of cotton, silk, and so on; also covers making baskets, bowls, clothing (hats), rugs, carpeting, etc. out of grasses, wicker, palms, etc. Stoneworking: creative sculpture and stonemasonry Writing: technical writing, creative writing, chronicling Notes: These fields of study encompass several formerly separate Craft skills mentioned in the D&D rules. If you think about it, the crafting of a longword is merely a more advanced project (higher DC) for a blacksmith than a cooking pot. The same general skills apply, although balance and the chemical recipe is more important for a longsword than for a cooking pot. Beyond these fields of study, I am hard pressed to come up with any completely new ones that would be known to medieval/fantasy science or culture. How about yall? [/QUOTE]
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