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[d20 Modern] Terminator: Future Fate is Here!
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<blockquote data-quote="Alzrius" data-source="post: 529722" data-attributes="member: 8461"><p>Talien, nice work with the revision! Having seen many game products from various companies be delayed in release and having virtually no timeline on when errata/revisions will be released, its great to see that you're willing and able to do version 1.1 of your excellent Terminator game so fast. I've been looking over the revised version in regards to what you changed, and there are a few things I wanted to point out:</p><p></p><p>- In the ECL section for the T-800 Terminator, you say that a T-800 with full class levels would have an ECL of 15. Since it's normal class levels are Tough Hero 5/Infiltrator 5, and since you give it a base ECL of 6, it's ECL with full class levels should be ECL 16.</p><p>- I'm glad to see you mentioned that HK's get the same benefits as Terminator's in the "Monsters" section. However, that might cause some confusion to people. For example, all HK's are now listed as having the Endoskeleton trait.</p><p>- The I-950 benefits from the listed "monster" traits despite its being neither a Terminator, nor an HK.</p><p>- The I-950 flavor text entry has the code listings for italics still visible around the word "feeling".</p><p>- You list the T-100000's Energy Form as lasting for 20 rounds and useable 3/day. Does this mean each use is 20 rounds (effectively 60 rounds/day), or that it can remain in energy form a total of 20 rounds/day, but can activate and drop out of that form three times as long as it has rounds left?</p><p>- In the section referencing other products to use for other time periods, for prehistoric you list "Brontosaurus Rex" from Goodman Games. The actual name of the product is "Broncosaurus Rex."</p><p></p><p>Sorry if it seems like I'm nitpicking on your work. I'm just trying to help clear up otherwise-contentious points so the end result is a game as awesome as the Terminator himself.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 529722, member: 8461"] Talien, nice work with the revision! Having seen many game products from various companies be delayed in release and having virtually no timeline on when errata/revisions will be released, its great to see that you're willing and able to do version 1.1 of your excellent Terminator game so fast. I've been looking over the revised version in regards to what you changed, and there are a few things I wanted to point out: - In the ECL section for the T-800 Terminator, you say that a T-800 with full class levels would have an ECL of 15. Since it's normal class levels are Tough Hero 5/Infiltrator 5, and since you give it a base ECL of 6, it's ECL with full class levels should be ECL 16. - I'm glad to see you mentioned that HK's get the same benefits as Terminator's in the "Monsters" section. However, that might cause some confusion to people. For example, all HK's are now listed as having the Endoskeleton trait. - The I-950 benefits from the listed "monster" traits despite its being neither a Terminator, nor an HK. - The I-950 flavor text entry has the code listings for italics still visible around the word "feeling". - You list the T-100000's Energy Form as lasting for 20 rounds and useable 3/day. Does this mean each use is 20 rounds (effectively 60 rounds/day), or that it can remain in energy form a total of 20 rounds/day, but can activate and drop out of that form three times as long as it has rounds left? - In the section referencing other products to use for other time periods, for prehistoric you list "Brontosaurus Rex" from Goodman Games. The actual name of the product is "Broncosaurus Rex." Sorry if it seems like I'm nitpicking on your work. I'm just trying to help clear up otherwise-contentious points so the end result is a game as awesome as the Terminator himself. [/QUOTE]
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