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d20 Modern: The Avengers Challenge!
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<blockquote data-quote="delericho" data-source="post: 6036156" data-attributes="member: 22424"><p>For PCs, and for the overwhelming majority of NPCs, I would strongly advise against taking that 17. In general, I try to encourage new players to consider <em>17</em> the limit of real-world human capability - that is, the Hawkings, Einsteins, and the like have a 17 Intelligence. Thus, if they assign an <em>18</em> to the stat, it's because they consider the character to be <em>already</em> somewhat superhuman - a Tony Stark (int), Rocky Balboa (Con), or James Kirk (Cha).</p><p></p><p>Of course, that's not entirely borne out in the rules, and it's certainly not the standard interpretation. But I do find this trend to ever-increasing stats to be troublesome (and especially 4e's assumption that all PCs would have an 18, and that most would have a 20).</p><p></p><p>Also, as I noted in the other thread, 25-point buy is founded on a shaky foundation - 28 would actually be a better choice.</p><p></p><p></p><p></p><p>That depends entirely on how their 'game system' values different types of skills, and what skills they have that have not been shown. As I said, "Avengers Assemble" was a combat-focussed adventure, so those two characters didn't get much of a chance to shine. However, from the other films, it certainly looked like those two had much more diverse skillsets than the other, more focused characters. As such, I could readily see them as generalists rather than specialists, even at the same character level. (And a generalist will always look relatively weaker next to a specialist character if they're operating in an environment where the specialist's skills apply. Of course, once you move the specialist out of his "comfort zone", the balance of power changes.)</p><p></p><p>(As for the levels I assigned... I'm not particularly wedded to 12th level as the value to use. I could happily agree to almost anything in the 6th - 12th level range in 3.5e, or in the Paragon tier in 4e. But for playing in a hypothetical Avengers RPG, I would certainly want everyone to use the same level, even if that meant compromising some character abilities.)</p><p></p><p></p><p></p><p>Broadly speaking, I agree. In particular, in order to build the Hulk I think you need the ability to take on very signficant drawbacks in return for massive boosts in very specialised areas - something that d20 Modern doesn't really support.</p></blockquote><p></p>
[QUOTE="delericho, post: 6036156, member: 22424"] For PCs, and for the overwhelming majority of NPCs, I would strongly advise against taking that 17. In general, I try to encourage new players to consider [i]17[/i] the limit of real-world human capability - that is, the Hawkings, Einsteins, and the like have a 17 Intelligence. Thus, if they assign an [i]18[/i] to the stat, it's because they consider the character to be [i]already[/i] somewhat superhuman - a Tony Stark (int), Rocky Balboa (Con), or James Kirk (Cha). Of course, that's not entirely borne out in the rules, and it's certainly not the standard interpretation. But I do find this trend to ever-increasing stats to be troublesome (and especially 4e's assumption that all PCs would have an 18, and that most would have a 20). Also, as I noted in the other thread, 25-point buy is founded on a shaky foundation - 28 would actually be a better choice. That depends entirely on how their 'game system' values different types of skills, and what skills they have that have not been shown. As I said, "Avengers Assemble" was a combat-focussed adventure, so those two characters didn't get much of a chance to shine. However, from the other films, it certainly looked like those two had much more diverse skillsets than the other, more focused characters. As such, I could readily see them as generalists rather than specialists, even at the same character level. (And a generalist will always look relatively weaker next to a specialist character if they're operating in an environment where the specialist's skills apply. Of course, once you move the specialist out of his "comfort zone", the balance of power changes.) (As for the levels I assigned... I'm not particularly wedded to 12th level as the value to use. I could happily agree to almost anything in the 6th - 12th level range in 3.5e, or in the Paragon tier in 4e. But for playing in a hypothetical Avengers RPG, I would certainly want everyone to use the same level, even if that meant compromising some character abilities.) Broadly speaking, I agree. In particular, in order to build the Hulk I think you need the ability to take on very signficant drawbacks in return for massive boosts in very specialised areas - something that d20 Modern doesn't really support. [/QUOTE]
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