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d20 Modern: The Avengers Challenge!
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<blockquote data-quote="fireinthedust" data-source="post: 6036459" data-attributes="member: 51930"><p>M&M: Yes, I know. And the Marvel Heroic RPG is also fantastic (and really deals well with power level disparity, as it's a story simulation rather than a physics simulation).</p><p></p><p></p><p>FIX THE RULES: Okay, so rather than dumping the baby with the bath water, let's adjust the rules (I'll edit the first page). I was thinking of clarifying this anyway, and with examples.</p><p></p><p>AMMENDMENTS:</p><p></p><p>1) Stats: Use "appropriate" numbers, and you better justify them. 30 point-buy for preference, but use what you truly need.</p><p></p><p>The point buy limit was to excite the imagination, so we don't have the "reverence unbalance" affect beloved characters (ie: ability scores inflated to benefit characters we like because we want them to be "awesome" and think this will achieve that).</p><p></p><p>10 should be "average", and where possible it should be use. 18 should only be used in exceptional circumstances, like Stark's Int. Peter Parker should be more like 16-17, as really he's a Dex-focused character. As many stats should be average as is reasonable. If these characters are the protagonists, they have the benefit of smart players using them, sneaking a google via an iphone, and swearing to the GM that they really meant to do something other than what they did, especially when the die "hit the wrinkle on the game mat".</p><p></p><p>This also includes low stats, so if Hulk has a too-low charisma just so you can have him more... dexterous, we can thumb that down, too.</p><p></p><p>No stats above normal human maximums, and never more than one 18 unless seriously justified.</p><p></p><p></p><p>2) Levels: Use what you need, but for preference TRY to keep them below 10th level. SFX are really powerful against NPCs, and this is supposed to be a challenge... but we want at least a few levels to show off, so this is fair. anyway, compared to 1st-3rd level non-heroics, it's not hard to be "super".</p><p></p><p></p><p>3) Source materials: d20 Modern is the foundation, HOWEVER you can add in other classes as appropriate. Use any d20 book that is appropriate, not including M&M and other pure point-buy books that aren't class-based. In fact, if you can specifically AVOID a d20 Supers book, this will be more fun. Classes and templates are allowed. YOU MUST CITE THE SOURCE MATERIALS USED SOMEHOW so we can check your work and make sure you're doing it correctly.</p><p></p><p></p><p>4) (and this should really help, but it's almost cheating) YOU CAN REQUEST ONE SPECIAL EXCEPTION, though we the community can say "that's unnecessary" or otherwise poo-poo it. Exceptions should not be a mechanical boost, but rather hand-wave a minor detail to allow for the build. If you need more than one exception, you need to re-think your build approach.</p><p></p><p> Example: Hulk. I fully intend to allow a different "body" for Hulk, but it should somehow be equivalent in terms of stat-points to the Banner body, but swapped around. This is not an excuse to make a super-statted mega-body with high dex/con/str, though a good Str/Dex would be fine (hulk isn't agile, really, so that stat choice should be thumbed down); if Banner used 30 point buy, and you can justify it, then the hulk-base could use 30 point buy.</p><p></p><p> Example 2: I would be inclined to allow Hawkeye to use the Gunslinger class for his archery, even though they're not specifically "guns". </p><p></p><p></p><p>What do you think? Can you accept my challenge now?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6036459, member: 51930"] M&M: Yes, I know. And the Marvel Heroic RPG is also fantastic (and really deals well with power level disparity, as it's a story simulation rather than a physics simulation). FIX THE RULES: Okay, so rather than dumping the baby with the bath water, let's adjust the rules (I'll edit the first page). I was thinking of clarifying this anyway, and with examples. AMMENDMENTS: 1) Stats: Use "appropriate" numbers, and you better justify them. 30 point-buy for preference, but use what you truly need. The point buy limit was to excite the imagination, so we don't have the "reverence unbalance" affect beloved characters (ie: ability scores inflated to benefit characters we like because we want them to be "awesome" and think this will achieve that). 10 should be "average", and where possible it should be use. 18 should only be used in exceptional circumstances, like Stark's Int. Peter Parker should be more like 16-17, as really he's a Dex-focused character. As many stats should be average as is reasonable. If these characters are the protagonists, they have the benefit of smart players using them, sneaking a google via an iphone, and swearing to the GM that they really meant to do something other than what they did, especially when the die "hit the wrinkle on the game mat". This also includes low stats, so if Hulk has a too-low charisma just so you can have him more... dexterous, we can thumb that down, too. No stats above normal human maximums, and never more than one 18 unless seriously justified. 2) Levels: Use what you need, but for preference TRY to keep them below 10th level. SFX are really powerful against NPCs, and this is supposed to be a challenge... but we want at least a few levels to show off, so this is fair. anyway, compared to 1st-3rd level non-heroics, it's not hard to be "super". 3) Source materials: d20 Modern is the foundation, HOWEVER you can add in other classes as appropriate. Use any d20 book that is appropriate, not including M&M and other pure point-buy books that aren't class-based. In fact, if you can specifically AVOID a d20 Supers book, this will be more fun. Classes and templates are allowed. YOU MUST CITE THE SOURCE MATERIALS USED SOMEHOW so we can check your work and make sure you're doing it correctly. 4) (and this should really help, but it's almost cheating) YOU CAN REQUEST ONE SPECIAL EXCEPTION, though we the community can say "that's unnecessary" or otherwise poo-poo it. Exceptions should not be a mechanical boost, but rather hand-wave a minor detail to allow for the build. If you need more than one exception, you need to re-think your build approach. Example: Hulk. I fully intend to allow a different "body" for Hulk, but it should somehow be equivalent in terms of stat-points to the Banner body, but swapped around. This is not an excuse to make a super-statted mega-body with high dex/con/str, though a good Str/Dex would be fine (hulk isn't agile, really, so that stat choice should be thumbed down); if Banner used 30 point buy, and you can justify it, then the hulk-base could use 30 point buy. Example 2: I would be inclined to allow Hawkeye to use the Gunslinger class for his archery, even though they're not specifically "guns". What do you think? Can you accept my challenge now? [/QUOTE]
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