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d20 Modern - The Force (New FX)
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<blockquote data-quote="nobodez" data-source="post: 2995397" data-attributes="member: 3970"><p>As I was waking up this morning, I had a thought about adopting the Force and the Jedi into a d20 Future game. So, after a quick search of the boards that yielded no new rules, I came up with the following Occupation and adapted the following Feats to a VP/WP d20 Modern. So far the rest of the rules are unchanged, though I'd probably have to add Force Sensitive, Jedi Consular, and Jedi Knight Advanced Classes.</p><p></p><p style="text-align: center">-=-=-=-=-=-=-=-=-=-</p><p></p><p><span style="font-size: 15px">Jedi Padawn</span></p><p>The Jedi are a quasi-religious group of warriors and diplomats that use a type of FX they call the Force. This occupation represents basic training of a Jedi.</p><p><strong>Prerequisite:</strong> Age 15+, Force-Sensitive</p><p><strong>Skills:</strong> Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p>Craft (electronic) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (behavioral sciences, civics, earth and life sciences, history, tactics, theology and philosophy) (Int), Pilot (Dex), Sense Motive (Wis), Tumble (Dex).</p><p><strong>Bonus Feat:</strong> Select one of the following: Alter, Control, or Sense.</p><p></p><p style="text-align: center">-=-=-=-=-=-=-=-=-=-</p><p></p><p><span style="font-size: 15px">Force-Sensitive</span></p><p><strong>Benefit:</strong> Add the following Force skills as permanent class skills: Empathy (Wis), Enhance Ability (Con), and Friendship (Cha). You also gain one additional Action Point at each level. You can make a Wisdom check (DC 20) to avoid being surprised. A successful check allows you to act during the surprise round, even if you would otherwise by surprised.</p><p><strong>Normal:</strong> Without this feat, you cannot gain any ranks in Force skills.</p><p><strong>Special:</strong> Not everyone who selects this feat believes in the Force. A character can gain benefit from this feat without understanding that he or she is calling upon the Force. Such characters instead attribute their success to luck, a special knack, or some other reason when they take advantage of this feat.</p><p></p><p><span style="font-size: 15px">Alter</span></p><p><strong>Prerequisite:</strong> Force-Sensitive</p><p><strong>Benefit:</strong> Add the following Alter-based Force skills as permanent class skills: Affect Mind (Cha), Drain Energy (Con), Force Grip (Int), Force Lightning (Int), Force Strike (Int), Heal Another (Wis), Illusion (Cha), and Move Object (Int).</p><p><strong>Normal:</strong> Without this feat, you cannot gain any ranks in Alter-based Force skills. Without this feat, you cannot use Affect Mind, Drain Energy, Force Grip, Force Lightning, Force Strike, Heal Another, or Move Object untrained.</p><p></p><p><span style="font-size: 15px">Control</span></p><p><strong>Prerequisite</strong>: Force-Sensitive</p><p><strong>Benefit:</strong> Add the following Control-based Force skills as permanent class skills: Battlemind (Con), Force Defense (Cha), Force Stealth (Cha), and Heal Self (Cha). You may also use the Force to enter a Force Trance, or to Prolong the use of the Force.</p><p><em>Force Trance:</em> (see page 107 of the SWRCR)</p><p><em>Prolong Force:</em> (see page 107 of the SWRCR)</p><p><strong>Normal:</strong> Without this feat, you cannot gain any ranks in Control-based Force skills. Without this feat, you cannot use Force Defense, Force Stealth, or Heal Self untrained.</p><p></p><p><span style="font-size: 15px">Sense</span></p><p><strong>Prerequisite:</strong> Force-Sensitive</p><p><strong>Benefit:</strong> Add the following Sense-based Force skills as permanent class skills: Enhance Senses (Wis), Farseeing (Wis), Fear (Wis), See Force (Wis), and Telepathy (Wis). You may also Sense the Force.</p><p><em>Sense Force:</em> (see page 115 of the SWRCR)</p><p><strong>Normal:</strong> Without this feat, you cannot gain any ranks in Control-based Force skills. Without this feat, you cannot use Enhance Sense, Fear, See Force, or Telepathy untrained.</p></blockquote><p></p>
[QUOTE="nobodez, post: 2995397, member: 3970"] As I was waking up this morning, I had a thought about adopting the Force and the Jedi into a d20 Future game. So, after a quick search of the boards that yielded no new rules, I came up with the following Occupation and adapted the following Feats to a VP/WP d20 Modern. So far the rest of the rules are unchanged, though I'd probably have to add Force Sensitive, Jedi Consular, and Jedi Knight Advanced Classes. [CENTER]-=-=-=-=-=-=-=-=-=-[/CENTER] [SIZE=4]Jedi Padawn[/SIZE] The Jedi are a quasi-religious group of warriors and diplomats that use a type of FX they call the Force. This occupation represents basic training of a Jedi. [B]Prerequisite:[/B] Age 15+, Force-Sensitive [B]Skills:[/B] Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. Craft (electronic) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (behavioral sciences, civics, earth and life sciences, history, tactics, theology and philosophy) (Int), Pilot (Dex), Sense Motive (Wis), Tumble (Dex). [B]Bonus Feat:[/B] Select one of the following: Alter, Control, or Sense. [CENTER]-=-=-=-=-=-=-=-=-=-[/CENTER] [SIZE=4]Force-Sensitive[/SIZE] [B]Benefit:[/B] Add the following Force skills as permanent class skills: Empathy (Wis), Enhance Ability (Con), and Friendship (Cha). You also gain one additional Action Point at each level. You can make a Wisdom check (DC 20) to avoid being surprised. A successful check allows you to act during the surprise round, even if you would otherwise by surprised. [B]Normal:[/B] Without this feat, you cannot gain any ranks in Force skills. [B]Special:[/B] Not everyone who selects this feat believes in the Force. A character can gain benefit from this feat without understanding that he or she is calling upon the Force. Such characters instead attribute their success to luck, a special knack, or some other reason when they take advantage of this feat. [SIZE=4]Alter[/SIZE] [B]Prerequisite:[/B] Force-Sensitive [B]Benefit:[/B] Add the following Alter-based Force skills as permanent class skills: Affect Mind (Cha), Drain Energy (Con), Force Grip (Int), Force Lightning (Int), Force Strike (Int), Heal Another (Wis), Illusion (Cha), and Move Object (Int). [B]Normal:[/B] Without this feat, you cannot gain any ranks in Alter-based Force skills. Without this feat, you cannot use Affect Mind, Drain Energy, Force Grip, Force Lightning, Force Strike, Heal Another, or Move Object untrained. [SIZE=4]Control[/SIZE] [B]Prerequisite[/B]: Force-Sensitive [B]Benefit:[/B] Add the following Control-based Force skills as permanent class skills: Battlemind (Con), Force Defense (Cha), Force Stealth (Cha), and Heal Self (Cha). You may also use the Force to enter a Force Trance, or to Prolong the use of the Force. [I]Force Trance:[/I] (see page 107 of the SWRCR) [I]Prolong Force:[/I] (see page 107 of the SWRCR) [B]Normal:[/B] Without this feat, you cannot gain any ranks in Control-based Force skills. Without this feat, you cannot use Force Defense, Force Stealth, or Heal Self untrained. [SIZE=4]Sense[/SIZE] [B]Prerequisite:[/B] Force-Sensitive [B]Benefit:[/B] Add the following Sense-based Force skills as permanent class skills: Enhance Senses (Wis), Farseeing (Wis), Fear (Wis), See Force (Wis), and Telepathy (Wis). You may also Sense the Force. [I]Sense Force:[/I] (see page 115 of the SWRCR) [B]Normal:[/B] Without this feat, you cannot gain any ranks in Control-based Force skills. Without this feat, you cannot use Enhance Sense, Fear, See Force, or Telepathy untrained. [/QUOTE]
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