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[d20 Modern] The Githyanki Incursion
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<blockquote data-quote="takyris" data-source="post: 1097132" data-attributes="member: 5171"><p>Sounds like it could be a REALLY fun campaign. A few general suggestions, ideas, and questions:</p><p></p><p>Are the Gith fantasy monsters or sci-fi monsters? Do you want to add in bits about alien tech, or will they have psionic devices?</p><p></p><p>In terms of "players on the run", it will definitely help the players if, every once in awhile, they make an ally. Never someone with a lot of power, mind you, but if you're going to have them be chased by the FBI, let a low-ranking FBI agent capture them... Then let the Gith attack, and the PCs can save the FBI agent while driving off the Gith. The FBI agent lets them go at the end, and while he can't come out overtly on their side, he can pass them info from time to time. You can do the same thing with individual scientists for more information, or for the street gang that originally was gonna beat up the PCs, for potential ally as muscle.</p><p></p><p>Players get really annoyed if the tech is usable by the aliens but never usable by the PCs. Come up with a good reason why, when the first-level players kill a Gith and get ahold of its crystal-psi-energy-wand-thingie, they can't use it. ALSO come up with a way for them to eventually be able to use it. You don't have to tell them that, of course, but it's good to have things not COMPLETELY unfair against your players.</p><p></p><p>Why are the Gith here? Are they here to enslave humanity, are they here to destroy humanity so that the Illithids can't use humanity's neural energy to control the multiverse, or are they here to hide from the Illithids, who are winning their multiverse-wide Mind War? You can completely turn around the PCs' perceptions by having them win a few victories against the Gith, only to have the Illithids arrive and be MUCH worse. Maybe the PCs start thinking about alliances, or maybe they start thinking of how to play their foes off each other.</p><p></p><p>Dunno, just trying to get the ball rolling. _First Wave_ is a great idea -- it's one of the few series that lasted long enough to really build up its mythology. That campy old "War of the Worlds" series does kind of the same thing, only our heroes aren't being hunted -- they're working for the government surreptitiously.</p></blockquote><p></p>
[QUOTE="takyris, post: 1097132, member: 5171"] Sounds like it could be a REALLY fun campaign. A few general suggestions, ideas, and questions: Are the Gith fantasy monsters or sci-fi monsters? Do you want to add in bits about alien tech, or will they have psionic devices? In terms of "players on the run", it will definitely help the players if, every once in awhile, they make an ally. Never someone with a lot of power, mind you, but if you're going to have them be chased by the FBI, let a low-ranking FBI agent capture them... Then let the Gith attack, and the PCs can save the FBI agent while driving off the Gith. The FBI agent lets them go at the end, and while he can't come out overtly on their side, he can pass them info from time to time. You can do the same thing with individual scientists for more information, or for the street gang that originally was gonna beat up the PCs, for potential ally as muscle. Players get really annoyed if the tech is usable by the aliens but never usable by the PCs. Come up with a good reason why, when the first-level players kill a Gith and get ahold of its crystal-psi-energy-wand-thingie, they can't use it. ALSO come up with a way for them to eventually be able to use it. You don't have to tell them that, of course, but it's good to have things not COMPLETELY unfair against your players. Why are the Gith here? Are they here to enslave humanity, are they here to destroy humanity so that the Illithids can't use humanity's neural energy to control the multiverse, or are they here to hide from the Illithids, who are winning their multiverse-wide Mind War? You can completely turn around the PCs' perceptions by having them win a few victories against the Gith, only to have the Illithids arrive and be MUCH worse. Maybe the PCs start thinking about alliances, or maybe they start thinking of how to play their foes off each other. Dunno, just trying to get the ball rolling. _First Wave_ is a great idea -- it's one of the few series that lasted long enough to really build up its mythology. That campy old "War of the Worlds" series does kind of the same thing, only our heroes aren't being hunted -- they're working for the government surreptitiously. [/QUOTE]
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