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[d20 Modern] The "In Character" Character game Part One
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<blockquote data-quote="KitanaVorr" data-source="post: 846924" data-attributes="member: 9167"><p><strong>Round Thirteen</strong></p><p></p><p>Both Sub-Zero fists freeze up into ice and he slams it into Wille's stomach, causing a nasty cold burn upon contact. [DMG: 9] His other hand cracks into Wille again. [DMG: 7]</p><p></p><p>Goro bat suddenly explodes into his normal form and lands on the ground with a thump right near Daniel and Festy. He slams one hand into Festy, knocking him over. [DMG: 7] but barely misses Daniel. (amazing!)</p><p></p><p>Festy and Daniel both take their AoO's but don't manage to connect with Goro.</p><p></p><p>Jemal breaks out of his ice cage [1 AP used] but the cold burns are painful. [DMG: 5]. Now he's free to do some damage.</p><p></p><p>Rom points the wand again at Sub-zero and yells "Stupify!" but the wand suddenly fizzles [Roll: 1] [Roll Will Save: 7+5 = 12]. Suddenly his world goes dark as he's knocked unconsious for the next [Roll: 2] 2 rounds.</p><p></p><p>Festy fires from a prone position and points the gun at Sub-Zero and fires once. The fires one envelops Sub-zero in a glow but he manages to shake it off. He fires again and misses. He notices that the charge level for the gun is now less than 3/4 gone.</p><p></p><p>OOC: Oh yeah I completely forgot about the AoO with range attacks which means Jemal gets an AoO since Wille was frozen last round. Ok you hit Sub-Zero with your attack.</p><p></p><p>Could everyone please keep track of your HP and AP and how many times you fired your weapon by adding that to the bottom of your post? Thanks!</p><p></p><p>Intiative for Round Fourteen:</p><p>Sub-Zero 20</p><p>Goro-bat 17</p><p>Daniel 15</p><p>Six 14</p><p>Jemal-James 13</p><p>Bruce Lee 12</p><p>Wille 10</p><p>Jackie 8</p><p>Rom 8</p><p>Mario 7</p><p>Festy-James 3</p></blockquote><p></p>
[QUOTE="KitanaVorr, post: 846924, member: 9167"] [b]Round Thirteen[/b] Both Sub-Zero fists freeze up into ice and he slams it into Wille's stomach, causing a nasty cold burn upon contact. [DMG: 9] His other hand cracks into Wille again. [DMG: 7] Goro bat suddenly explodes into his normal form and lands on the ground with a thump right near Daniel and Festy. He slams one hand into Festy, knocking him over. [DMG: 7] but barely misses Daniel. (amazing!) Festy and Daniel both take their AoO's but don't manage to connect with Goro. Jemal breaks out of his ice cage [1 AP used] but the cold burns are painful. [DMG: 5]. Now he's free to do some damage. Rom points the wand again at Sub-zero and yells "Stupify!" but the wand suddenly fizzles [Roll: 1] [Roll Will Save: 7+5 = 12]. Suddenly his world goes dark as he's knocked unconsious for the next [Roll: 2] 2 rounds. Festy fires from a prone position and points the gun at Sub-Zero and fires once. The fires one envelops Sub-zero in a glow but he manages to shake it off. He fires again and misses. He notices that the charge level for the gun is now less than 3/4 gone. OOC: Oh yeah I completely forgot about the AoO with range attacks which means Jemal gets an AoO since Wille was frozen last round. Ok you hit Sub-Zero with your attack. Could everyone please keep track of your HP and AP and how many times you fired your weapon by adding that to the bottom of your post? Thanks! Intiative for Round Fourteen: Sub-Zero 20 Goro-bat 17 Daniel 15 Six 14 Jemal-James 13 Bruce Lee 12 Wille 10 Jackie 8 Rom 8 Mario 7 Festy-James 3 [/QUOTE]
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