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D20 Modern: The Matrix?
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<blockquote data-quote="Jeph" data-source="post: 468094" data-attributes="member: 6738"><p>I reccomend Ken Hood's d20 Skils and Feats Psionics, and d20 Skills and Feats Martial Arts. Email me if you want them.</p><p></p><p>I also suggest using VP/WP, as VP regenerate SUPERFAST, and dudes like Neo or an Agent could KO every time with an unarmed attack. You might want to use the critical multiplier mechanic instead of crit=WP damage, to keep the action fast-paced and give the characters a chance of survival. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As an aside, intorduce this terribly broken game mechanic: A class skill called Timeframe Acceleration. Only let characters start taking ranks in Timeframe Acceleration after they've been exposed to the reality of the matrix. You should give them at least 1 free rank per character level that they already possessed, due to training and stuff, if they go through an experience like Neo did aboard that hover craft named after that biblical kingy dude, and give them 1 free rank every time they level up. Don't let them go above max ranks, though.</p><p></p><p><span style="font-size: 15px"><strong>Timeframe Acceleration</strong></span><strong> (None)</strong></p><p>You move at superhuman speeds.</p><p><strong>Benefit:</strong> You do not make Timeframe Acceleration checks, but a rank in Timeframe Acceleration grants you 5 Speed Point (SP). SP regenerate each round, and can only be used in the Matrix and similar worlds. </p><p>You may spend 4 SP to gain an extra Move Equivalent Action, 5 to gain an extra Attack Action, or 9 to gain an extra Full Round Action. </p><p>For every rank that they have in Timeframe Acceleration, they gain 1 extra Attack of Opportunity each round. Multiply a character's jumping distance by their ranks in Timeframe Acceleration.</p><p>For every 3 full ranks that a character has in Timeframe Acceleration, they gain a +1 bonus on attack rolls. For every 2 full ranks they have, they gain a +1 bonus to Defense. For every rank they have, they gain a +1 bonus on Reflex saves, Tumble and Jump checks, and Initiative rolls.</p><p>Characters may take 5' of a move on a wall or other verticle surface for every 2 ranks that they have in Timeframe Acceleration. They may take 1' of a move on an overhang for every rank in Timeframe Acceleration that they possess.</p><p></p><p>That's just a rough sketh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Jeph, post: 468094, member: 6738"] I reccomend Ken Hood's d20 Skils and Feats Psionics, and d20 Skills and Feats Martial Arts. Email me if you want them. I also suggest using VP/WP, as VP regenerate SUPERFAST, and dudes like Neo or an Agent could KO every time with an unarmed attack. You might want to use the critical multiplier mechanic instead of crit=WP damage, to keep the action fast-paced and give the characters a chance of survival. ;) As an aside, intorduce this terribly broken game mechanic: A class skill called Timeframe Acceleration. Only let characters start taking ranks in Timeframe Acceleration after they've been exposed to the reality of the matrix. You should give them at least 1 free rank per character level that they already possessed, due to training and stuff, if they go through an experience like Neo did aboard that hover craft named after that biblical kingy dude, and give them 1 free rank every time they level up. Don't let them go above max ranks, though. [size=4][b]Timeframe Acceleration[/b][/size][b] (None)[/b] You move at superhuman speeds. [b]Benefit:[/b] You do not make Timeframe Acceleration checks, but a rank in Timeframe Acceleration grants you 5 Speed Point (SP). SP regenerate each round, and can only be used in the Matrix and similar worlds. You may spend 4 SP to gain an extra Move Equivalent Action, 5 to gain an extra Attack Action, or 9 to gain an extra Full Round Action. For every rank that they have in Timeframe Acceleration, they gain 1 extra Attack of Opportunity each round. Multiply a character's jumping distance by their ranks in Timeframe Acceleration. For every 3 full ranks that a character has in Timeframe Acceleration, they gain a +1 bonus on attack rolls. For every 2 full ranks they have, they gain a +1 bonus to Defense. For every rank they have, they gain a +1 bonus on Reflex saves, Tumble and Jump checks, and Initiative rolls. Characters may take 5' of a move on a wall or other verticle surface for every 2 ranks that they have in Timeframe Acceleration. They may take 1' of a move on an overhang for every rank in Timeframe Acceleration that they possess. That's just a rough sketh. :cool: [/QUOTE]
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