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D20 Modern: The Reincarnated or DnD: The Dreaming
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<blockquote data-quote="Angel Tarragon" data-source="post: 1952734" data-attributes="member: 23733"><p>I have been contemplating having a group of DnD characters (based in Earths past) retire at some point. Now the idea is to start up a new game with the same players but in the Modern day. So what I was thinking of was having the characters realize at some point that their modern character is the reincarnation of their respective DnD character. </p><p></p><p>I was thinking of making this a feat, but that just seems a bit broken to me. I mean why waste a feat on realizing that your soul was reincarnated? I'm not sure how to handle this.</p><p></p><p>The other thing was that when the characters come to realization that they have been reincarnated was having them be able to get some of their DnD abilities back. Now the D20 modern campaign would not in the least be like Urban Arcana, but more like what goes on today for real. </p><p></p><p>One player is currently playing a cleric of Odin, another is playing a wizard and the other is playing a paladin of Heimdall. I was thinking that there should be some sort of cost to reacquire the powers they had in their previous life. Magic does not exist as far as most people know it today. So what kind of prereqs should I set for allowing the characters to regain their spellcasting/paladin abilities?</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 1952734, member: 23733"] I have been contemplating having a group of DnD characters (based in Earths past) retire at some point. Now the idea is to start up a new game with the same players but in the Modern day. So what I was thinking of was having the characters realize at some point that their modern character is the reincarnation of their respective DnD character. I was thinking of making this a feat, but that just seems a bit broken to me. I mean why waste a feat on realizing that your soul was reincarnated? I'm not sure how to handle this. The other thing was that when the characters come to realization that they have been reincarnated was having them be able to get some of their DnD abilities back. Now the D20 modern campaign would not in the least be like Urban Arcana, but more like what goes on today for real. One player is currently playing a cleric of Odin, another is playing a wizard and the other is playing a paladin of Heimdall. I was thinking that there should be some sort of cost to reacquire the powers they had in their previous life. Magic does not exist as far as most people know it today. So what kind of prereqs should I set for allowing the characters to regain their spellcasting/paladin abilities? [/QUOTE]
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