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[D20 Modern] The Tomorrow People
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<blockquote data-quote="Jarval" data-source="post: 476589" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Kimberly Fletcher</strong></span></p><p><strong>Fast 1</strong> Criminal (Class skills: Disable Device, Move Silently +1. Feat: Personal Firearms Proficiency.)</p><p></p><p>STR 12 (+1)</p><p>DEX 16 (+3)</p><p>CON 12 (+1)</p><p>INT 14 (+2)</p><p>WIS 8 (-1)</p><p>CHA 12 (+1)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +0</p><p>Melee: +1 [+0 BAB, +1 STR]</p><p>Ranged: +3 [+0 BAB, +3 DEX]</p><p>Hit Points: 9 [8 (levels) + 1 (CON)]</p><p>Defense: 17 [10 + 3 (DEX) + 3 (Class) + 1 (Leather Jacket)]</p><p>Initiative: +3 (+3 DEX)</p><p>Movement Rate: 30 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>Beretta 92F (+3 to hit, 2d6 dmg, Rng 40', ROF S, Magazine 15 box)</p><p>or Knife (+1 to hit (melee), +3 to hit (thrown), 1d4+1 dmg, Crit 19-20, Rng 10')</p><p></p><p></p><p><strong>Action Points:</strong> 5</p><p><strong>Reputation;</strong> +0</p><p><strong>Wealth:</strong> +7 [5 roll, +1 Occupation, +1 Profession, -1 Beretta, -1 gun licence, -1 Leather jacket]</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +1 [+0 base, +1 CON]</p><p>Ref: +4 [+1 base, +3 DEX]</p><p>Will: -1 [+0 base, -1 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Simple Weapon Proficiency (Free for Fast)</p><p>Personal Firearms Proficiency (Bonus Criminal feat)</p><p>Vehicle Expert (1st level feat)</p><p>Wild Talent (Finger of Fire) (1st level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Drive +9 [4 ranks, +3 DEX, +2 Vehicle Expert]</p><p>Disable Device +4 [3 ranks, +1 INT]</p><p>Hide +6 [3 ranks, +3 DEX]</p><p>Knowledge (Streetwise) +4 [3 ranks, +1 INT]</p><p>Move Silently +8 [4 ranks, +3 DEX, +1 Occupation]</p><p>Profession +2 [3 ranks, -1 WIS]</p><p>Tumble +7 [4 ranks, +3 DEX]</p><p></p><p></p><p><strong>Talents:</strong></p><p>Evasion</p><p></p><p></p><p><strong>Gear:</strong></p><p>Leather Jacket</p><p>Concealed carry holster</p><p>- Beretta 92F (2d6, Rng 40', ROF S, Magazine 15 box)</p><p>Knife (1d4, Crit 19-20, Rng 10')</p><p></p><p>Total Weight Carried: 8 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 0 </p><p>Next Level: 1,000</p><p></p><p></p><p>Kimberly grew up on the streets of Los Angeles. On hitting her teens, she quickly fell into bad company, joining her brother's gang. After a joy-riding session, they picked up on Kim's skill at driving, and she became wheelwoman for them.</p><p></p><p>All went well for several months, then they got stopped by the cops after one of their outings. The police officer decided to search Kim "for fun...". Kim was less than keen on this idea. 30 seconds later, the officer had 1st degree burns to his face, and Kim was leaving town, fast.</p><p></p><p>She's come to Atlanta, just to put some distance between herself and her old life. She's also trying to forget the image of setting someone's face on fire...</p></blockquote><p></p>
[QUOTE="Jarval, post: 476589, member: 421"] [size=3][b]Kimberly Fletcher[/b][/size] [b]Fast 1[/b] Criminal (Class skills: Disable Device, Move Silently +1. Feat: Personal Firearms Proficiency.) STR 12 (+1) DEX 16 (+3) CON 12 (+1) INT 14 (+2) WIS 8 (-1) CHA 12 (+1) [b]Combat Stats:[/b] Base Attack Bonus: +0 Melee: +1 [+0 BAB, +1 STR] Ranged: +3 [+0 BAB, +3 DEX] Hit Points: 9 [8 (levels) + 1 (CON)] Defense: 17 [10 + 3 (DEX) + 3 (Class) + 1 (Leather Jacket)] Initiative: +3 (+3 DEX) Movement Rate: 30 feet [b]Attacks per round:[/b] Beretta 92F (+3 to hit, 2d6 dmg, Rng 40', ROF S, Magazine 15 box) or Knife (+1 to hit (melee), +3 to hit (thrown), 1d4+1 dmg, Crit 19-20, Rng 10') [b]Action Points:[/b] 5 [b]Reputation;[/b] +0 [b]Wealth:[/b] +7 [5 roll, +1 Occupation, +1 Profession, -1 Beretta, -1 gun licence, -1 Leather jacket] [b]Saving Throws:[/b] Fort: +1 [+0 base, +1 CON] Ref: +4 [+1 base, +3 DEX] Will: -1 [+0 base, -1 WIS] [b]Feats:[/b] Simple Weapon Proficiency (Free for Fast) Personal Firearms Proficiency (Bonus Criminal feat) Vehicle Expert (1st level feat) Wild Talent (Finger of Fire) (1st level feat) [b]Skills:[/b] Drive +9 [4 ranks, +3 DEX, +2 Vehicle Expert] Disable Device +4 [3 ranks, +1 INT] Hide +6 [3 ranks, +3 DEX] Knowledge (Streetwise) +4 [3 ranks, +1 INT] Move Silently +8 [4 ranks, +3 DEX, +1 Occupation] Profession +2 [3 ranks, -1 WIS] Tumble +7 [4 ranks, +3 DEX] [b]Talents:[/b] Evasion [b]Gear:[/b] Leather Jacket Concealed carry holster - Beretta 92F (2d6, Rng 40', ROF S, Magazine 15 box) Knife (1d4, Crit 19-20, Rng 10') Total Weight Carried: 8 lb Load: Light [b]Current XP:[/b] Current: 0 Next Level: 1,000 Kimberly grew up on the streets of Los Angeles. On hitting her teens, she quickly fell into bad company, joining her brother's gang. After a joy-riding session, they picked up on Kim's skill at driving, and she became wheelwoman for them. All went well for several months, then they got stopped by the cops after one of their outings. The police officer decided to search Kim "for fun...". Kim was less than keen on this idea. 30 seconds later, the officer had 1st degree burns to his face, and Kim was leaving town, fast. She's come to Atlanta, just to put some distance between herself and her old life. She's also trying to forget the image of setting someone's face on fire... [/QUOTE]
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