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d20 Modern: Too much FX?
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<blockquote data-quote="arscott" data-source="post: 2725212" data-attributes="member: 17969"><p><strong>In defense of d20 Past</strong></p><p></p><p></p><p></p><p>I've always been baffled by this reaction. I don't know how you could run a decent swashbuckling/pirate campaign without FX. "Here there be serpents", Mysterious Islander Magics, and the occasional Ghost ship are staples of the genre.</p><p></p><p>Pirates of the Carribean had a ship crewed entirely by undead. The Princess Bride had a life-draining machine and Rodents of Unusual Size. In the Voyage of the Dawn Treader, one character was turned into a dragon, another was a talking rat, and the ship nearly sailed off the edge of the world. The 7th sea RPG has everything from Fairy magic to viking runecasters to the mysterious sorcery of the orient.</p><p></p><p>The only way I can see a non-FX pirate game is if the character merely think that magic and monsters exist, like in Treasure Island with the ghost of Benjamin Gunn. But merely pretending that mermaids and sea-serpents exist will only work for so long before the player catch on.</p><p></p><p>Of course, such elements probably have less use in a musketeers game than they will in a pirate game. But it's easier to tone down or remove fx elements than it is to add them. and notice that the musketeer themed mini-adventure is strictly No FX.</p></blockquote><p></p>
[QUOTE="arscott, post: 2725212, member: 17969"] [b]In defense of d20 Past[/b] I've always been baffled by this reaction. I don't know how you could run a decent swashbuckling/pirate campaign without FX. "Here there be serpents", Mysterious Islander Magics, and the occasional Ghost ship are staples of the genre. Pirates of the Carribean had a ship crewed entirely by undead. The Princess Bride had a life-draining machine and Rodents of Unusual Size. In the Voyage of the Dawn Treader, one character was turned into a dragon, another was a talking rat, and the ship nearly sailed off the edge of the world. The 7th sea RPG has everything from Fairy magic to viking runecasters to the mysterious sorcery of the orient. The only way I can see a non-FX pirate game is if the character merely think that magic and monsters exist, like in Treasure Island with the ghost of Benjamin Gunn. But merely pretending that mermaids and sea-serpents exist will only work for so long before the player catch on. Of course, such elements probably have less use in a musketeers game than they will in a pirate game. But it's easier to tone down or remove fx elements than it is to add them. and notice that the musketeer themed mini-adventure is strictly No FX. [/QUOTE]
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