Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern: Too much FX?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="King of Old School" data-source="post: 2727396" data-attributes="member: 8789"><p>As the person whose statement apparently inspired this thread (thanks, The Shaman!), I should clarify my own take on this.</p><p></p><p>I have zero problem with the amount of FX in the d20M corebook, in terms of <em>rules</em>. My problem with the d20M core is that of the three campaign models in the book, two of them offer a very specifically D&D-flavoured take on the fantastic. That's bad on two levels:</p><p></p><p>a) It's repetitive, which makes it feel like wasted page count in a book that can't afford to waste pages.</p><p></p><p>b) Given the wealth of material out there on fantastic elements in a modern/near-future setting, it's disappointing that Wizards couldn't muster up a little more originality.</p><p></p><p>And while I also prefer a FX-oriented game myself (where FX can be either fantasy or SF elements, or a mix of both), I find the implication on Wizards' part that a non-FX game isn't worth the page count to be questionable.</p><p></p><p>Personally, I can accept that a D&D Modern campaign model was a must-have from a marketing perspective, and I don't begrudge it -- hey, I own and like Urban Arcana! What I would have preferred is for UrbArc and Shadow Chasers to be rolled into a single UrbArc setting (that was more like SC in tone but with UrbArc-level FX), Agents of PSI replaced with Genetech (with psionic FX included), and a third non-FX setting included; or if Shadow Chasers was a must-have as well, for it to be a non-FX setting with explicitly non-D&D, horrific monsters. I think this would have helped avoid the impression that d20M is D&D Modern.</p><p></p><p>KoOS</p></blockquote><p></p>
[QUOTE="King of Old School, post: 2727396, member: 8789"] As the person whose statement apparently inspired this thread (thanks, The Shaman!), I should clarify my own take on this. I have zero problem with the amount of FX in the d20M corebook, in terms of [i]rules[/i]. My problem with the d20M core is that of the three campaign models in the book, two of them offer a very specifically D&D-flavoured take on the fantastic. That's bad on two levels: a) It's repetitive, which makes it feel like wasted page count in a book that can't afford to waste pages. b) Given the wealth of material out there on fantastic elements in a modern/near-future setting, it's disappointing that Wizards couldn't muster up a little more originality. And while I also prefer a FX-oriented game myself (where FX can be either fantasy or SF elements, or a mix of both), I find the implication on Wizards' part that a non-FX game isn't worth the page count to be questionable. Personally, I can accept that a D&D Modern campaign model was a must-have from a marketing perspective, and I don't begrudge it -- hey, I own and like Urban Arcana! What I would have preferred is for UrbArc and Shadow Chasers to be rolled into a single UrbArc setting (that was more like SC in tone but with UrbArc-level FX), Agents of PSI replaced with Genetech (with psionic FX included), and a third non-FX setting included; or if Shadow Chasers was a must-have as well, for it to be a non-FX setting with explicitly non-D&D, horrific monsters. I think this would have helped avoid the impression that d20M is D&D Modern. KoOS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern: Too much FX?
Top