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<blockquote data-quote="RizzenTheRed" data-source="post: 856960" data-attributes="member: 11699"><p>Have you ever wanted to draw your players into a game using e-mail, but some immersion was lost due to the fact that you had to use a Hotmail account? Do you wish you could have sent an e-mail from Robert Hanssen, the FBI agent accused of being a spy? <a href="http://www.osirs.net" target="_blank">www.osirs.net</a> offers Game Masters a new tool to immerse players in to a world of intrigue.</p><p></p><p><a href="http://www.osirs.net" target="_blank">Osirs.net</a> mimics the internal computer network of the Hoffmann Institute, originally designed for the campaign Darkmatter, however it works perfectly with D20 Modern also. GM's can gain access to the site by visitng <a href="http://www.osirs.net/gm" target="_blank">www.osirs.net/gm</a> and requesting an account. After replying to the invitational e-mail, GM's can then add each of their player's and their characters to the system. When the players visit <a href="http://www.osirs.net" target="_blank">www.osirs.net</a> they see the <a href="http://www.osirs.net" target="_blank">Osirs.net</a> login and password prompt.</p><p></p><p>GM's can add personnel files, complete with pictures. They can also add files on notorious NPC's. GM's now have the ability to add case files for their players to research.</p><p></p><p>If you wish to add spice and paranoia to the game you can set security levels on different files and section, you can even password protect areas of personnel files. So when John goes to view Laura's personnel file he is blocked by a password. He can attempt to hack through it, however, his GM will receive an e-mail notifying him of each unsucessful attempt. You can always leave a password lying in one of your games for your players to try on <a href="http://www.osirs.net" target="_blank">Osirs.net</a>.</p><p></p><p>The entire site is designed to immerse the players into a real world feeling governmental intranet. This is accomplished through the use of well done graphics that mimic the way Hollywood movies often portray government websites. One of the most believable areas of the site is the e-mail system. The system duplicates the interface that we've all become so familiar with in today's popular e-mail clients. You can send attachment and e-mails to any member of your gaming group, However, each e-mail is actually fake. It never actually leaves the website. This allows the GM to create totally fictitious e-mail addresses to mail to the characters.</p><p></p><p>You can have multiple GM's working together. The site allows you to share personnel files, NPC's, and case-files between separate gaming groups. You cal also have co-GM's to help you do all of your e-mailing.</p><p></p><p>Our D20 Modern games have become more exciting with the introduction of osirs.net. My players now role-play all week while waiting for the next sit down session. I have friends from around the country that login as co-GM's to play different contacts and staff through the fake e-mail system.</p><p></p><p>I hope you all find it as useful as our group.</p></blockquote><p></p>
[QUOTE="RizzenTheRed, post: 856960, member: 11699"] Have you ever wanted to draw your players into a game using e-mail, but some immersion was lost due to the fact that you had to use a Hotmail account? Do you wish you could have sent an e-mail from Robert Hanssen, the FBI agent accused of being a spy? [URL=http://www.osirs.net]www.osirs.net[/URL] offers Game Masters a new tool to immerse players in to a world of intrigue. [URL=http://www.osirs.net]Osirs.net[/URL] mimics the internal computer network of the Hoffmann Institute, originally designed for the campaign Darkmatter, however it works perfectly with D20 Modern also. GM's can gain access to the site by visitng [URL=http://www.osirs.net/gm]www.osirs.net/gm[/URL] and requesting an account. After replying to the invitational e-mail, GM's can then add each of their player's and their characters to the system. When the players visit [URL=http://www.osirs.net]www.osirs.net[/URL] they see the [URL=http://www.osirs.net]Osirs.net[/URL] login and password prompt. GM's can add personnel files, complete with pictures. They can also add files on notorious NPC's. GM's now have the ability to add case files for their players to research. If you wish to add spice and paranoia to the game you can set security levels on different files and section, you can even password protect areas of personnel files. So when John goes to view Laura's personnel file he is blocked by a password. He can attempt to hack through it, however, his GM will receive an e-mail notifying him of each unsucessful attempt. You can always leave a password lying in one of your games for your players to try on [URL=http://www.osirs.net]Osirs.net[/URL]. The entire site is designed to immerse the players into a real world feeling governmental intranet. This is accomplished through the use of well done graphics that mimic the way Hollywood movies often portray government websites. One of the most believable areas of the site is the e-mail system. The system duplicates the interface that we've all become so familiar with in today's popular e-mail clients. You can send attachment and e-mails to any member of your gaming group, However, each e-mail is actually fake. It never actually leaves the website. This allows the GM to create totally fictitious e-mail addresses to mail to the characters. You can have multiple GM's working together. The site allows you to share personnel files, NPC's, and case-files between separate gaming groups. You cal also have co-GM's to help you do all of your e-mailing. Our D20 Modern games have become more exciting with the introduction of osirs.net. My players now role-play all week while waiting for the next sit down session. I have friends from around the country that login as co-GM's to play different contacts and staff through the fake e-mail system. I hope you all find it as useful as our group. [/QUOTE]
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