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d20 modern+urban arcana+FR or eberron+elbow grease
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<blockquote data-quote="yoippari" data-source="post: 2792665" data-attributes="member: 24371"><p>Has anyone made a campaign setting using the d20 modern rules and modern technology but actually set in a dnd world? I suddenly started working on this campaign setting today. Please offer any advise, critiques or simply "this has already been done".</p><p></p><p>The world is eberron but a couple millenia in the future. The concept is that eberron continued to evolve. Technology became more and more prevelant as anyone could use it instead of magic being restricted to mages and such. Magic is still in use but most big city folk find it strange that someone would use such an old technique instead of the often faster technology. Magic would be used to help design a prototype then the effect of the magic duplicated by technology for mass production. I haven't figured out mosters role yet. They may be out there and seen as animals in the woods, or they may be mostly extinct, I am not sure.</p><p></p><p>Any race you want is there (this is something that I have always believed should be true, if a player wants a race from another book, give it to him but you two both need to work to get their place in the world right). Elves don't adapt well to technology because of their long life spans where as most other races grow up on the new technology (similar to why my dad can't get used to tivo or computers). Most every one has a little mixed blood and racial traits depend on ancestry. I am pulling stuff like bloodlines from unearthed arcana, for the mixed blood. Advanced classes and talents from the complete series, and psionics from XPH.</p><p></p><p>Warforged and dragonshards are VERY rare. Usually in museums though some super rich eccentric might purchase a warforged, have it repaired, and "hire" it as a body guard or something like that. Some warforged might not like working for them and legally can "quit" the job but not all super rich eccentrics will see it like that.</p><p></p><p>Some races have disappeared alltogether. Some were victims of genocide, such as beholders or mind flayers, others cross breed out of existance like dopplegangers and warewolves going changeling and shifter in eberron. Dragons have almost all left for other planes, died off, or perhaps live in secret. There are more planes in this than in the ECS simply because others have been discovered. I don't know where I am going with the planes yet though.</p><p></p><p>Magic items are very rare and artificers (advanced class) are expensive. Some big companies contract them out for work on one or two things and that is it. Artificers would be similar to techno mages but would have the same relationship as they do with wizards in eberron.</p><p></p><p>I am still in the concept stages of this. Working on all the races roles in life, then I will probably go to classes, political geography, and monsters.</p></blockquote><p></p>
[QUOTE="yoippari, post: 2792665, member: 24371"] Has anyone made a campaign setting using the d20 modern rules and modern technology but actually set in a dnd world? I suddenly started working on this campaign setting today. Please offer any advise, critiques or simply "this has already been done". The world is eberron but a couple millenia in the future. The concept is that eberron continued to evolve. Technology became more and more prevelant as anyone could use it instead of magic being restricted to mages and such. Magic is still in use but most big city folk find it strange that someone would use such an old technique instead of the often faster technology. Magic would be used to help design a prototype then the effect of the magic duplicated by technology for mass production. I haven't figured out mosters role yet. They may be out there and seen as animals in the woods, or they may be mostly extinct, I am not sure. Any race you want is there (this is something that I have always believed should be true, if a player wants a race from another book, give it to him but you two both need to work to get their place in the world right). Elves don't adapt well to technology because of their long life spans where as most other races grow up on the new technology (similar to why my dad can't get used to tivo or computers). Most every one has a little mixed blood and racial traits depend on ancestry. I am pulling stuff like bloodlines from unearthed arcana, for the mixed blood. Advanced classes and talents from the complete series, and psionics from XPH. Warforged and dragonshards are VERY rare. Usually in museums though some super rich eccentric might purchase a warforged, have it repaired, and "hire" it as a body guard or something like that. Some warforged might not like working for them and legally can "quit" the job but not all super rich eccentrics will see it like that. Some races have disappeared alltogether. Some were victims of genocide, such as beholders or mind flayers, others cross breed out of existance like dopplegangers and warewolves going changeling and shifter in eberron. Dragons have almost all left for other planes, died off, or perhaps live in secret. There are more planes in this than in the ECS simply because others have been discovered. I don't know where I am going with the planes yet though. Magic items are very rare and artificers (advanced class) are expensive. Some big companies contract them out for work on one or two things and that is it. Artificers would be similar to techno mages but would have the same relationship as they do with wizards in eberron. I am still in the concept stages of this. Working on all the races roles in life, then I will probably go to classes, political geography, and monsters. [/QUOTE]
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