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d20 Modern/Vampyre Conversion
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<blockquote data-quote="malladin" data-source="post: 745550" data-attributes="member: 8230"><p>This is touching one areas we are intending to cover with our <em>New Horizons: Torment</em> product, a generic urban gothic horror setting, although this is very much inthe pipelineat the moment.</p><p></p><p>UniversalFX (see my above post) covers some (general) ideas for powers and certainly gives you enough tools to convert the V:tM powers over to D20 (We've actually already got our equivalent of Fortitude, Potence and the Thaumaturgy Flame path in there). We've also got systems for power points (read blood pool) and special recovery powers (read drinking blood).</p><p></p><p>As a big fan of white-wolf in general, and having run many large successful vampire games (tabletop and live) I would suggest that existing D20 rules for vampires <em>probably</em> won't be quite right to capture the essential flavour of V:tM, which IMO comes from the way the system is geared to following your character's decline into evil as the power of the beast takes control (that's why it's 'the game of personal horror').</p><p></p><p>One system we have been playing around with in play test sessions is the inclusion of a 7th Base class, the Tormented Hero, which tracks your character's decline. The class a little bit more powerful than the basic ones, but comes with graual drawbacks as the character begins to lose themselves to the beast. The mre levels in the class the more powerful the character is but the less control they have over their 'beast' or equivalnt. This class can then provide the character with bonus feats and skill points to help develop your powers instead of your normal skills. Normal charactrs can still dvelop their powers, but they will need to spend their character feats and develop the power skills as cross-class skills instead, so the Tormented Hero class becomes a fast route to power (this description may make more sense if you read UniversalFX). You would probably need some system to 'force' people to take levels in Tormented Hero if they built up their angst, but we've not got that far with the system yet.</p><p></p><p>Anyway, thats about where were at (apart from a wodge load of nasty monsters we've been working on to populate our own horror world) so there might be something worth using...</p><p></p><p>cheerio,</p><p></p><p>Ben, Malladin's Gate Pres</p></blockquote><p></p>
[QUOTE="malladin, post: 745550, member: 8230"] This is touching one areas we are intending to cover with our [i]New Horizons: Torment[/i] product, a generic urban gothic horror setting, although this is very much inthe pipelineat the moment. UniversalFX (see my above post) covers some (general) ideas for powers and certainly gives you enough tools to convert the V:tM powers over to D20 (We've actually already got our equivalent of Fortitude, Potence and the Thaumaturgy Flame path in there). We've also got systems for power points (read blood pool) and special recovery powers (read drinking blood). As a big fan of white-wolf in general, and having run many large successful vampire games (tabletop and live) I would suggest that existing D20 rules for vampires [i]probably[/i] won't be quite right to capture the essential flavour of V:tM, which IMO comes from the way the system is geared to following your character's decline into evil as the power of the beast takes control (that's why it's 'the game of personal horror'). One system we have been playing around with in play test sessions is the inclusion of a 7th Base class, the Tormented Hero, which tracks your character's decline. The class a little bit more powerful than the basic ones, but comes with graual drawbacks as the character begins to lose themselves to the beast. The mre levels in the class the more powerful the character is but the less control they have over their 'beast' or equivalnt. This class can then provide the character with bonus feats and skill points to help develop your powers instead of your normal skills. Normal charactrs can still dvelop their powers, but they will need to spend their character feats and develop the power skills as cross-class skills instead, so the Tormented Hero class becomes a fast route to power (this description may make more sense if you read UniversalFX). You would probably need some system to 'force' people to take levels in Tormented Hero if they built up their angst, but we've not got that far with the system yet. Anyway, thats about where were at (apart from a wodge load of nasty monsters we've been working on to populate our own horror world) so there might be something worth using... cheerio, Ben, Malladin's Gate Pres [/QUOTE]
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