Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Vehicle Speeds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merova" data-source="post: 551458" data-attributes="member: 2505"><p><strong>Vehicle Redo</strong></p><p></p><p></p><p></p><p>Hmm, that sounds like a lot of work. How important is vehicle-based challenge to the work <em>and</em> how important is "real world" simulation to conveying the "feel" of the game? If these are both of high focus, then it is likely that redoing the stats will be worthwhile, especially since it seems that you've already put some research into the matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If vehicle-based challenge or simulation isn't a priority, then my suggestion is don't sweat it. Set the stats as you feel are appropriate relative to the stats in d20 Mod. Yeah, it's kind of bogus, but most gamers aren't going to notice. Those that do will just "house rule" the stats to a level of simulation with which they are comfortable.</p><p></p><p>I'd be very interested in a well written vehicle book designed for a highly simulationist and tactical approach to vehicle-based challenge, kind of like a GURPS Vehicles for d20. As it stands, the d20 Modern rules are too meticulously grid dependent without enabling rich tactical opportunities or challenges; OTOH, Spycraft throws "real world" simulation out the window (much like the genre that it emulates) and offers an easy "cinematic" system.</p><p></p><p>I'd also like to see a good system for <em>designing</em> vehicles for the d20 system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In any case, good gaming/designing and thanks for reading.</p><p></p><p>(OT: What's the word on Spirosblaak, now that playtesting has finished up? It sounds pretty sweet to me.)</p><p></p><p>---Merova</p></blockquote><p></p>
[QUOTE="Merova, post: 551458, member: 2505"] [b]Vehicle Redo[/b] Hmm, that sounds like a lot of work. How important is vehicle-based challenge to the work [i]and[/i] how important is "real world" simulation to conveying the "feel" of the game? If these are both of high focus, then it is likely that redoing the stats will be worthwhile, especially since it seems that you've already put some research into the matter. :) If vehicle-based challenge or simulation isn't a priority, then my suggestion is don't sweat it. Set the stats as you feel are appropriate relative to the stats in d20 Mod. Yeah, it's kind of bogus, but most gamers aren't going to notice. Those that do will just "house rule" the stats to a level of simulation with which they are comfortable. I'd be very interested in a well written vehicle book designed for a highly simulationist and tactical approach to vehicle-based challenge, kind of like a GURPS Vehicles for d20. As it stands, the d20 Modern rules are too meticulously grid dependent without enabling rich tactical opportunities or challenges; OTOH, Spycraft throws "real world" simulation out the window (much like the genre that it emulates) and offers an easy "cinematic" system. I'd also like to see a good system for [i]designing[/i] vehicles for the d20 system. ;) In any case, good gaming/designing and thanks for reading. (OT: What's the word on Spirosblaak, now that playtesting has finished up? It sounds pretty sweet to me.) ---Merova [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Vehicle Speeds
Top