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d20 Modern Vehicle Speeds
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<blockquote data-quote="Steve Conan Trustrum" data-source="post: 552108" data-attributes="member: 1620"><p><strong>Re: Vehicle Redo</strong></p><p></p><p></p><p>With my spreadsheet redoing the speeds would only take as long as I'd need to check my resources and type in the mph.</p><p></p><p>Having accurate vehicle speeds is very important to me (just as is accurate weapon ranges, but that's another kettle of fish) because myself and most of my players know a great deal about cars and/or military vehicles (just the latter for myself), so when we game with the official stats we think to ourselves "umm, okay, I shouldn't be able to outrun vehicle X in vehicle Y."</p><p></p><p>Just like the gun bunnies (myself included) scratch our heads at the weapon ranges, so too do the gearheads scratch their heads at the vehicle speeds.</p><p></p><p>On another note, it irked me that nothing was noted for vehicle RANGES. Joe Average has no idea how far a Black Hawk can fly and that has the potential for a major problem, especially if the third party resources you then have to check for that info tells you the Black Hawk's speed is all wrong. Heeellllllloooooooo circular problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for SpirosBlaak, I've finished the rewrites that made themselves known during the public playtest and have even added some new things, like a few more creatures and magic items. Everything has been handed in so it is now up to Eden Studios to decide when it comes out. I have a feeling that Christina Stiles of B.G. is going to be riding them to get it out, but we both understand that the good folks at Eden are focusing on their Buffy line. So, the real answer is: sadly, I've no idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Steve Conan Trustrum, post: 552108, member: 1620"] [b]Re: Vehicle Redo[/b] With my spreadsheet redoing the speeds would only take as long as I'd need to check my resources and type in the mph. Having accurate vehicle speeds is very important to me (just as is accurate weapon ranges, but that's another kettle of fish) because myself and most of my players know a great deal about cars and/or military vehicles (just the latter for myself), so when we game with the official stats we think to ourselves "umm, okay, I shouldn't be able to outrun vehicle X in vehicle Y." Just like the gun bunnies (myself included) scratch our heads at the weapon ranges, so too do the gearheads scratch their heads at the vehicle speeds. On another note, it irked me that nothing was noted for vehicle RANGES. Joe Average has no idea how far a Black Hawk can fly and that has the potential for a major problem, especially if the third party resources you then have to check for that info tells you the Black Hawk's speed is all wrong. Heeellllllloooooooo circular problem. ;) As for SpirosBlaak, I've finished the rewrites that made themselves known during the public playtest and have even added some new things, like a few more creatures and magic items. Everything has been handed in so it is now up to Eden Studios to decide when it comes out. I have a feeling that Christina Stiles of B.G. is going to be riding them to get it out, but we both understand that the good folks at Eden are focusing on their Buffy line. So, the real answer is: sadly, I've no idea :( [/QUOTE]
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