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General Tabletop Discussion
*TTRPGs General
d20 Modern vs. controversial D&D rules
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<blockquote data-quote="Drew" data-source="post: 462668" data-attributes="member: 1314"><p><strong>Regarding Haste</strong></p><p></p><p>I don't think that the D20 modern haste is that bad. The problem I see with Haste as it is is my players use the damned spell in every major fight. I'm not talking about the wizards...I'm talking about fighters with Haste potions, rogues with wands, etc.</p><p></p><p>In my opinion, any spell that PCs cast in ever major fight is clearly TOO useful. I fail to see how weakening such an overused spell is the same as giving everyone an actifact. That makes little to no sense to me.</p><p></p><p>A lot of people think that Haste needs tweaking (many of 3E's designers included). The designers of d20 modern have made it weaker, but you guys think its too weak. What would you have Haste do?</p><p></p><p>Note that d20 modern Haste also gives a +2 dodge bonus to AC.</p></blockquote><p></p>
[QUOTE="Drew, post: 462668, member: 1314"] [b]Regarding Haste[/b] I don't think that the D20 modern haste is that bad. The problem I see with Haste as it is is my players use the damned spell in every major fight. I'm not talking about the wizards...I'm talking about fighters with Haste potions, rogues with wands, etc. In my opinion, any spell that PCs cast in ever major fight is clearly TOO useful. I fail to see how weakening such an overused spell is the same as giving everyone an actifact. That makes little to no sense to me. A lot of people think that Haste needs tweaking (many of 3E's designers included). The designers of d20 modern have made it weaker, but you guys think its too weak. What would you have Haste do? Note that d20 modern Haste also gives a +2 dodge bonus to AC. [/QUOTE]
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