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d20 Modern vs. controversial D&D rules
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<blockquote data-quote="Mercule" data-source="post: 462896" data-attributes="member: 5100"><p><strong>Re: Regarding Haste</strong></p><p></p><p></p><p></p><p>I disagree. My wife and I are both playing rogues. _Every_ combat, we try to flank so we get our sneak attacks. Obviously it's too powerful.</p><p></p><p>Also, _all_ the PCs in the group want Darkvision and would use it constantly if the option was available. Actually, given the choice of Darkvision or Haste, I'd rather have Darkvision. Obviously too powerful. Forget the fact that we're all geared for stealth and get sick of the light giving us away.</p><p></p><p>In one game we played in 3E for a year and a half (a year before that in 2E), We all had access to Haste effects. I was cast _once_ in that time. It just wasn't considered a worthy 3rd level spell compared to the others the wizard had. It also wasn't worth the effort of retrieving the wand/potion/whatever and using it for the rest of us.</p><p></p><p>As far as the artifact quip, the point was that it was equal cheese.</p><p></p><p></p><p></p><p>I like Haste the way it is. Seems about right compared to fireball or dispel magic. If you disagree, I think bumping it up to 4th is a fine idea, too -- I've considered doing that with Fly, which is my own pet peeve at the moment. </p><p></p><p>I don't agree with what the designers of d20M did or anything else I've heard so far in this discussion. It's too far. The d20M Haste certainly isn't worthy of a 3rd level DnD spell. Overall, I think the shift makes the spell lame at any level.</p></blockquote><p></p>
[QUOTE="Mercule, post: 462896, member: 5100"] [b]Re: Regarding Haste[/b] I disagree. My wife and I are both playing rogues. _Every_ combat, we try to flank so we get our sneak attacks. Obviously it's too powerful. Also, _all_ the PCs in the group want Darkvision and would use it constantly if the option was available. Actually, given the choice of Darkvision or Haste, I'd rather have Darkvision. Obviously too powerful. Forget the fact that we're all geared for stealth and get sick of the light giving us away. In one game we played in 3E for a year and a half (a year before that in 2E), We all had access to Haste effects. I was cast _once_ in that time. It just wasn't considered a worthy 3rd level spell compared to the others the wizard had. It also wasn't worth the effort of retrieving the wand/potion/whatever and using it for the rest of us. As far as the artifact quip, the point was that it was equal cheese. I like Haste the way it is. Seems about right compared to fireball or dispel magic. If you disagree, I think bumping it up to 4th is a fine idea, too -- I've considered doing that with Fly, which is my own pet peeve at the moment. I don't agree with what the designers of d20M did or anything else I've heard so far in this discussion. It's too far. The d20M Haste certainly isn't worthy of a 3rd level DnD spell. Overall, I think the shift makes the spell lame at any level. [/QUOTE]
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