Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern vs. Spycraft: Tell me which one you like better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 2974844" data-attributes="member: 17969"><p>I've played in a three month long Stargate (Powered by Spycraft 1.0) game, and ran a d20 modern game for about six months.</p><p></p><p>I played a doctor in the Stargate game, and was a bit frustrated by that--The Vitality/Wounds system leaves very little for the medic to do. I was also a bit unimpressed by the skill system in general. The skills seemed oddly focused--for instance, there was a spot skill, and then an entirely seperate surveillance skill. I understand that the skill system was revised significantly in 2.0, though. I was also ambivalent on the action dice system--Though the dice themselves were more versatile than their d20 Modern equivalents, Having spend dice to confirm criticals sucks a lot of the fun out of rolling a nat 20.</p><p></p><p>On the other hand, spycraft had some stand-out mechanics as well. The Car chase system seemed really cool (though with no wheelman in our party, the coolest stuff was automatically out of our reach). Likewise, the gear pick system was great, and I've developed spycraft-like rules for character gear in my d20 Modern game.</p><p></p><p>d20 Modern has a few weak spots itself--First, it's close enough to D&D that it carries over some of the D&D wonkyness--If you have problems with certain D&D rules (except for those rules that specifically relate to a fantasy setting), you'll probably have the same problems with Modern rules. The Wealth system, while vastly superior to gold and silver pieces, has some very rough edges. Nonlethal damage is a joke. And despite it's encouragement of multiclassing, lack of fractional BAB can really hinder combat advancement for certain class-combos.</p><p></p><p>Still, modern is outstanding in many ways--The Basic/Advanced class structure is very good at making flexible and organic characters, and you'll never take empty levels of anything. I'm a bit more impressed with the Modern's firearms and armor rules as well. Modern is close enough to D&D overall that it's much easier for new players to pick up on. And there's a lot of excellent support, from both WotC and third-party publishers.</p></blockquote><p></p>
[QUOTE="arscott, post: 2974844, member: 17969"] I've played in a three month long Stargate (Powered by Spycraft 1.0) game, and ran a d20 modern game for about six months. I played a doctor in the Stargate game, and was a bit frustrated by that--The Vitality/Wounds system leaves very little for the medic to do. I was also a bit unimpressed by the skill system in general. The skills seemed oddly focused--for instance, there was a spot skill, and then an entirely seperate surveillance skill. I understand that the skill system was revised significantly in 2.0, though. I was also ambivalent on the action dice system--Though the dice themselves were more versatile than their d20 Modern equivalents, Having spend dice to confirm criticals sucks a lot of the fun out of rolling a nat 20. On the other hand, spycraft had some stand-out mechanics as well. The Car chase system seemed really cool (though with no wheelman in our party, the coolest stuff was automatically out of our reach). Likewise, the gear pick system was great, and I've developed spycraft-like rules for character gear in my d20 Modern game. d20 Modern has a few weak spots itself--First, it's close enough to D&D that it carries over some of the D&D wonkyness--If you have problems with certain D&D rules (except for those rules that specifically relate to a fantasy setting), you'll probably have the same problems with Modern rules. The Wealth system, while vastly superior to gold and silver pieces, has some very rough edges. Nonlethal damage is a joke. And despite it's encouragement of multiclassing, lack of fractional BAB can really hinder combat advancement for certain class-combos. Still, modern is outstanding in many ways--The Basic/Advanced class structure is very good at making flexible and organic characters, and you'll never take empty levels of anything. I'm a bit more impressed with the Modern's firearms and armor rules as well. Modern is close enough to D&D overall that it's much easier for new players to pick up on. And there's a lot of excellent support, from both WotC and third-party publishers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern vs. Spycraft: Tell me which one you like better
Top