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D20 Modern vs. Spycraft: Tell me which one you like better
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<blockquote data-quote="wingsandsword" data-source="post: 2975355" data-attributes="member: 14159"><p>I don't have SC 2.0, I bought original SpyCraft when it came out, and it does seem like a really nice superspy/technothriller/military RPG, but it's not really as widely flexible as d20 Modern for a wide variety of games. I also didn't like that it was so different from normal d20 that it felt like I was having to almost relearn the whole system, with different types of actions, different rules for just about everything it seemed. If you knew it, and knew it well, it would probably be very good for what it was designed for.</p><p></p><p>As for characters in d20 Modern being weak at low levels, that's kind of the point. A 1st level d20 Modern character is about the level of skill I'd expect from a naive College Student, a somewhat streetwise or experienced High School student, or a raw Army recruit. The typical "guy on the street" would likely be a 2nd or 3rd level ordinary, and even when in the published modules they show competent professionals things like professional soldiers (like in Adelie 14 on the WotC site, where Ukrainian Naval Infantry troopers are an antagonist), they are about 4th level (ordinaries). 1st level in d20 Modern means something a little different than in D&D. A squad of professional soldiers would likely be 1st level warriors, not Strong Ordinary 2/Fast Ordinary 2. You have to think on a slightly different scale, it's one of the nuances of using d20M. There is even a table on p.35 that spells it out. Heck, juts being middle-aged means you're likely 6th level (probably Ordinary) from life experience. It's not meant to be a game where most people are 1st level and the PC's always start there.</p><p></p><p>They even say in Urban Arcana, in the guidelines for converting between d20 Modern and D&D that there is about a 3 level difference. A 4th level d20 Modern character is supposed to be about equal in power to a 1st level D&D character.</p><p></p><p>d20 Modern works very well for games involving supernatural creatures or powers (since they were presumed in writing the core, and translating creatures and powers from D&D is presumed to be possible, with a little work). It works very well for relatively low-power games (or games that start out low powered and go higher), and I do appreciate it being flexible and thanks to suppliments like d20 Past and d20 Future, capiable of running anything out-of-the-box from the Renaissance to the distant future (I'd imagine they'd do PL 0, 1 and 2 as official suppliments for d20 Modern, but WotC would probably see that as stepping on D&D's toes).</p><p></p><p>If I had to make any rules changes to d20 Modern, I'd include WP/VP instead of the HP/Lowered MDT rule. I read that the only reason they didn't include it up front was that it was for ease of compatibility with D&D and ease of adoption of the game by D&D players.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2975355, member: 14159"] I don't have SC 2.0, I bought original SpyCraft when it came out, and it does seem like a really nice superspy/technothriller/military RPG, but it's not really as widely flexible as d20 Modern for a wide variety of games. I also didn't like that it was so different from normal d20 that it felt like I was having to almost relearn the whole system, with different types of actions, different rules for just about everything it seemed. If you knew it, and knew it well, it would probably be very good for what it was designed for. As for characters in d20 Modern being weak at low levels, that's kind of the point. A 1st level d20 Modern character is about the level of skill I'd expect from a naive College Student, a somewhat streetwise or experienced High School student, or a raw Army recruit. The typical "guy on the street" would likely be a 2nd or 3rd level ordinary, and even when in the published modules they show competent professionals things like professional soldiers (like in Adelie 14 on the WotC site, where Ukrainian Naval Infantry troopers are an antagonist), they are about 4th level (ordinaries). 1st level in d20 Modern means something a little different than in D&D. A squad of professional soldiers would likely be 1st level warriors, not Strong Ordinary 2/Fast Ordinary 2. You have to think on a slightly different scale, it's one of the nuances of using d20M. There is even a table on p.35 that spells it out. Heck, juts being middle-aged means you're likely 6th level (probably Ordinary) from life experience. It's not meant to be a game where most people are 1st level and the PC's always start there. They even say in Urban Arcana, in the guidelines for converting between d20 Modern and D&D that there is about a 3 level difference. A 4th level d20 Modern character is supposed to be about equal in power to a 1st level D&D character. d20 Modern works very well for games involving supernatural creatures or powers (since they were presumed in writing the core, and translating creatures and powers from D&D is presumed to be possible, with a little work). It works very well for relatively low-power games (or games that start out low powered and go higher), and I do appreciate it being flexible and thanks to suppliments like d20 Past and d20 Future, capiable of running anything out-of-the-box from the Renaissance to the distant future (I'd imagine they'd do PL 0, 1 and 2 as official suppliments for d20 Modern, but WotC would probably see that as stepping on D&D's toes). If I had to make any rules changes to d20 Modern, I'd include WP/VP instead of the HP/Lowered MDT rule. I read that the only reason they didn't include it up front was that it was for ease of compatibility with D&D and ease of adoption of the game by D&D players. [/QUOTE]
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