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D20 Modern Vs. Spycraft
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<blockquote data-quote="Apok" data-source="post: 702577" data-attributes="member: 1969"><p>Actually, I've never had the urge to play SW. I'd play if the campaign sounded interesting, but it's nothing I'd jump at. </p><p></p><p></p><p></p><p>They are both about even, depending on how you run it. The fact that most characters will have, on average, 12-16 Wound Points means that a single good crit will kill them. Yes, I know that in Spycraft mooks can't crit, but it's very easy to houserule it to make the system "grittier" as you put it. I know in my game I let the players know that unnamed mooks can possibly crit. Also, you could make CoC or d20 Modern more cinematic by eliminating the Massive Damage rule. </p><p></p><p>It's all a matter of taste, both systems work equally well for both cinematic and gritty. I prefer the Spycraft VP/WP because it puts the decision in my hands. I can decide weather or not to spend that action die to enforce a crit, depending on how I want the game to run. If I feel like going the way of Last Action Hero, I'll save those crits for the major encounters. If I'm in a more Ronin mood, that punk on the street with a glock could very well shine you.</p></blockquote><p></p>
[QUOTE="Apok, post: 702577, member: 1969"] Actually, I've never had the urge to play SW. I'd play if the campaign sounded interesting, but it's nothing I'd jump at. They are both about even, depending on how you run it. The fact that most characters will have, on average, 12-16 Wound Points means that a single good crit will kill them. Yes, I know that in Spycraft mooks can't crit, but it's very easy to houserule it to make the system "grittier" as you put it. I know in my game I let the players know that unnamed mooks can possibly crit. Also, you could make CoC or d20 Modern more cinematic by eliminating the Massive Damage rule. It's all a matter of taste, both systems work equally well for both cinematic and gritty. I prefer the Spycraft VP/WP because it puts the decision in my hands. I can decide weather or not to spend that action die to enforce a crit, depending on how I want the game to run. If I feel like going the way of Last Action Hero, I'll save those crits for the major encounters. If I'm in a more Ronin mood, that punk on the street with a glock could very well shine you. [/QUOTE]
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