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D20 Modern Vs. Spycraft
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 709142" data-attributes="member: 710"><p>I never played Spycraft, and I don´t have the rulebook, but I played D20 Modern. Our Master decided to use a Dark Conspiracy adventure, the Heart of Darkness. I don`t know if anyone of you knows it (our master bought if several years ago, but never mastered it because he wasn`t fond with the Dark Conspiracy Ruleset), but the players are part of a organization that gives them missions - the organization is not as huge as the CIA or KGB, so you can`t expect the "cool stuff" like James Bond Aston Martin.</p><p>It worked perfectly with D20 Modern, as far as I can tell. </p><p></p><p>In regard to Wound / Vitality Point -</p><p>I do not like it, and I am not unhappy that D20 Modern does not have it. (au contraire, monsieur)</p><p>It did not fit in any of the typical movies and series we know - especially the rule on critical in Starwars seemed to be a very stupid idea - (how often do we see a hero being killed by a blaster shot? Never, I think, is the right word for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And do not tell me that Leia had a fair chance of surviving a critical hit with a Blaster Rifle when she was shot on Endor ...)</p><p></p><p>The D20 Modern Rule seemed fine with me - the characters have, at any level, a certain risk of being shot down, so it weakens the typical D&D syndrom of having so many hit points that nobody has to fear weaker opponents...</p><p></p><p>But for the nonlethal damage rule - that does not work, thats true. But I do not know many games where we hadn`t to implement a house rule or two...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 709142, member: 710"] I never played Spycraft, and I don´t have the rulebook, but I played D20 Modern. Our Master decided to use a Dark Conspiracy adventure, the Heart of Darkness. I don`t know if anyone of you knows it (our master bought if several years ago, but never mastered it because he wasn`t fond with the Dark Conspiracy Ruleset), but the players are part of a organization that gives them missions - the organization is not as huge as the CIA or KGB, so you can`t expect the "cool stuff" like James Bond Aston Martin. It worked perfectly with D20 Modern, as far as I can tell. In regard to Wound / Vitality Point - I do not like it, and I am not unhappy that D20 Modern does not have it. (au contraire, monsieur) It did not fit in any of the typical movies and series we know - especially the rule on critical in Starwars seemed to be a very stupid idea - (how often do we see a hero being killed by a blaster shot? Never, I think, is the right word for it. :) And do not tell me that Leia had a fair chance of surviving a critical hit with a Blaster Rifle when she was shot on Endor ...) The D20 Modern Rule seemed fine with me - the characters have, at any level, a certain risk of being shot down, so it weakens the typical D&D syndrom of having so many hit points that nobody has to fear weaker opponents... But for the nonlethal damage rule - that does not work, thats true. But I do not know many games where we hadn`t to implement a house rule or two... Mustrum Ridcully [/QUOTE]
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