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D20 Modern Vs. Spycraft
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 710516" data-attributes="member: 710"><p>This is not completely true. With medical assistance and surgery, you can heal damage much faster than in Standard D&D.</p><p></p><p>Oh, and don`t forget: If your wound points are up (at least in Starwars), you`re dead, and nothing and nobody can help you now - just roll up a new character. And losing all your wound point may be caused by a lucky (read: critical) hit - you do not even get a save against it...</p><p></p><p>If you fail your massive threshold check, you are at -1 and dying. Even if you reach -10 and die, a field medic might be able to rescue your life if he is not too late there. (hope there is one in your group, or you have a DocWagon Superplatinum contract <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>A very interesting difference between these systems: </p><p>Once you begin losing wound points (be at through a critical or because your vitality points are up), you might become weaker (I believe Starwars made you fatigued in this case), but you can still act. This might allow you a retreat, but since you still act, some enemies typically decide to shoot you anyway, just in in case.</p><p></p><p>In D&D/D20 Modern, if you are at 0 or fewer hitpoints, you begin dying. You can`t retreat (well, at 0, you still can try it), but since you fall down, most enemies tend to ignore you, giving you a chance to stabilize or being healed ...</p><p></p><p>I thing the D&D/D20 Modern is better, though it might prevent the characters from attempting a retreat. </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 710516, member: 710"] This is not completely true. With medical assistance and surgery, you can heal damage much faster than in Standard D&D. Oh, and don`t forget: If your wound points are up (at least in Starwars), you`re dead, and nothing and nobody can help you now - just roll up a new character. And losing all your wound point may be caused by a lucky (read: critical) hit - you do not even get a save against it... If you fail your massive threshold check, you are at -1 and dying. Even if you reach -10 and die, a field medic might be able to rescue your life if he is not too late there. (hope there is one in your group, or you have a DocWagon Superplatinum contract :) ) A very interesting difference between these systems: Once you begin losing wound points (be at through a critical or because your vitality points are up), you might become weaker (I believe Starwars made you fatigued in this case), but you can still act. This might allow you a retreat, but since you still act, some enemies typically decide to shoot you anyway, just in in case. In D&D/D20 Modern, if you are at 0 or fewer hitpoints, you begin dying. You can`t retreat (well, at 0, you still can try it), but since you fall down, most enemies tend to ignore you, giving you a chance to stabilize or being healed ... I thing the D&D/D20 Modern is better, though it might prevent the characters from attempting a retreat. Mustrum Ridcully [/QUOTE]
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