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<blockquote data-quote="Psion" data-source="post: 714170" data-attributes="member: 172"><p>I don't really agree. I would agree that you do not always WANT to use VP/WP (indeed, for D&D, I am pretty happy to use HP with a few <a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=656090#post656090" target="_blank">house rule tweaks</a>. But I think they are different in a few important ways in the way that they actually play.</p><p></p><p>(Queue up my "4 things about VP/WP over HP). <ol> <li data-xf-list-type="ol">Invincibility - The HP system as presented in D&D can create situations in which there is no real risk of fatality. This creates the unusual situation of character who do not flinch when held up by a crossbow, or voluntarily jump of a cliff to escape death. This is really the only unusual aspect of the HP system that the massive damage rule handles.</li> <li data-xf-list-type="ol">Wounded state - With the exception of the 0 hp state, the HP system has no state were the character is wounded but not unconscious. However, in the VP/WP system, if a character takes wound damage, they suffer penalties.</li> <li data-xf-list-type="ol">Implied heroism - HP are said not to be purely physical, but measure some type of script immunity or heroism on the character's part. In D&D (and in d20 modern), this extends to NPC experts, so a 10th level librarian gains HP as well. In the VP/WP system, you can skip giving NPC classes bonus VP.</li> <li data-xf-list-type="ol">Magic healing - Wounds are relative to the character, and normal healing reflects this by rating hp healing on a per-day scale. But magic healing is less effective relatively on higher level than low level character, which seems a bizarre incongruity. In the VP/WP system, wounds are wounds and are truly representative of damage. VP are a bit like HP, but heal so quick that they are hardly worth worrying about.<br /> [/list=1]<br /> <br /> Again, you may not want all these attributes for a given game you are running, but I think the (surprisingly large) segement of folks who profess that the additional tracking does not acheive anything are out to lunch.</li> </ol></blockquote><p></p>
[QUOTE="Psion, post: 714170, member: 172"] I don't really agree. I would agree that you do not always WANT to use VP/WP (indeed, for D&D, I am pretty happy to use HP with a few [URL=http://enworld.cyberstreet.com/showthread.php?s=&postid=656090#post656090]house rule tweaks[/URL]. But I think they are different in a few important ways in the way that they actually play. (Queue up my "4 things about VP/WP over HP).[list=1] [*]Invincibility - The HP system as presented in D&D can create situations in which there is no real risk of fatality. This creates the unusual situation of character who do not flinch when held up by a crossbow, or voluntarily jump of a cliff to escape death. This is really the only unusual aspect of the HP system that the massive damage rule handles. [*]Wounded state - With the exception of the 0 hp state, the HP system has no state were the character is wounded but not unconscious. However, in the VP/WP system, if a character takes wound damage, they suffer penalties. [*]Implied heroism - HP are said not to be purely physical, but measure some type of script immunity or heroism on the character's part. In D&D (and in d20 modern), this extends to NPC experts, so a 10th level librarian gains HP as well. In the VP/WP system, you can skip giving NPC classes bonus VP. [*]Magic healing - Wounds are relative to the character, and normal healing reflects this by rating hp healing on a per-day scale. But magic healing is less effective relatively on higher level than low level character, which seems a bizarre incongruity. In the VP/WP system, wounds are wounds and are truly representative of damage. VP are a bit like HP, but heal so quick that they are hardly worth worrying about. [/list=1] Again, you may not want all these attributes for a given game you are running, but I think the (surprisingly large) segement of folks who profess that the additional tracking does not acheive anything are out to lunch.[/list] [/QUOTE]
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