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D20 Modern Vs. Spycraft
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<blockquote data-quote="Victim" data-source="post: 718895" data-attributes="member: 78"><p></p><p></p><p>VP/WP has the same problem. I played a 10th level Spycraft game - very over-the-top and cinematic. Our soldier was tossed through the windshield of car as it deccelerated to zero from a fast chase speed and bounced into a parked car. He gets up, blows away the baddies, and walks off. The enemy henchmen we fought absorbed muliple rounds of gunfire from all 4 character and took like 30d6 from stunts my wheelman pulled with a highjacked helicopter. Yeah, the fear of death is really in those guys.</p><p></p><p>Sure, crits can kill characters quickly. Of course, I can't see many 1-3 level characters taking a 45 point crit from an orc with a Greataxe. Scythe crits are pretty nasty too. Yet characters don't have problems facing those foes. On the other hand, Spycraft characters with a decent Con have little to fear from a 9mm pistol, even on a crit. 1d10 Wound damage, while signficant, isn't that much of a threat when you have 14.</p><p></p><p>I think that the threat caused by the MDT is much more signficant.</p><p></p><p></p><p></p><p>You've got me on the wounds. </p><p></p><p>However, the implied heroism of VP is pure class design choice, rather than a feature of the system. You could easily stop HP progression in standard classes, or reduce the HD gains to fewer than 1/level, like in Savage Species monster classes. Or you could give mooks and losers VP. </p><p></p><p>In fact, one of the things I don't like about Spycraft is that it gives minions VP. Since damage bonuses are harder to come by than in DnD, this makes killing crap enemies a laborious process. Also, since AD are limited, you may not want to confirm crits and waste AD on trivial foes.</p><p></p><p></p><p></p><p>Of course, attack magic is less effective in relatively terms on high level characters as well, so the incongruity can be explained via a limited form of magic resistance.</p></blockquote><p></p>
[QUOTE="Victim, post: 718895, member: 78"] [B][/b] VP/WP has the same problem. I played a 10th level Spycraft game - very over-the-top and cinematic. Our soldier was tossed through the windshield of car as it deccelerated to zero from a fast chase speed and bounced into a parked car. He gets up, blows away the baddies, and walks off. The enemy henchmen we fought absorbed muliple rounds of gunfire from all 4 character and took like 30d6 from stunts my wheelman pulled with a highjacked helicopter. Yeah, the fear of death is really in those guys. Sure, crits can kill characters quickly. Of course, I can't see many 1-3 level characters taking a 45 point crit from an orc with a Greataxe. Scythe crits are pretty nasty too. Yet characters don't have problems facing those foes. On the other hand, Spycraft characters with a decent Con have little to fear from a 9mm pistol, even on a crit. 1d10 Wound damage, while signficant, isn't that much of a threat when you have 14. I think that the threat caused by the MDT is much more signficant. [b][/b] You've got me on the wounds. However, the implied heroism of VP is pure class design choice, rather than a feature of the system. You could easily stop HP progression in standard classes, or reduce the HD gains to fewer than 1/level, like in Savage Species monster classes. Or you could give mooks and losers VP. In fact, one of the things I don't like about Spycraft is that it gives minions VP. Since damage bonuses are harder to come by than in DnD, this makes killing crap enemies a laborious process. Also, since AD are limited, you may not want to confirm crits and waste AD on trivial foes. Of course, attack magic is less effective in relatively terms on high level characters as well, so the incongruity can be explained via a limited form of magic resistance. [/QUOTE]
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