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d20 Modern Wealth problem?
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<blockquote data-quote="Lord Zardoz" data-source="post: 524104" data-attributes="member: 704"><p><strong>You miss the point</strong></p><p></p><p>It is not an issue of wether some part of the rules regarding wealth in the D20 Modern book are clear or not. Besides, what the players should do, and what the players will do are two entirely different things. You are right that wealth should be divided evenly where possible. However, dividing wealth evenly is not as easy as you make it sound (more on that later). </p><p></p><p>First, I will clairify my complaint regarding expensive items. The Wealth DC applied to all purchasable items is meant to represent a combination of the items actual cost and how hard the object is to obtain. This is not too hard to understand. The one awkward thing that got my attention was the purchase DC for a house.</p><p></p><p>A small house has a purchase DC of 30, which according to the table on page 204 is about 35 000. This is a bit low, until you read that the DC only represents the down payment, and that the rest of the payments replace rent. This is also ok. Paying in installments is common for large purchaes. But Cars are nearly as expensive as houses. This only makes sense if you are paying for the car in full, all at once. Why then can you buy a house in installments, but have to buy cars outright?</p><p></p><p>The wealth system is great for reducing wealth due to big purchases, but it lacks a uniform way to buy expensive objects in installments. It also lacks a way to represent chronic tax evasion or ways for characters who maintian bank accounts but sleep in their cars and have no fixed address.</p><p></p><p>Back to even division of wealth.</p><p></p><p>Another problem is how do you split a +4 wealth award evenly among 5 players who have wealth scores of 10, 15, 18, 26, and 6? The wealth system does not scale linearly. The table on page 204 lists 1.2 million at 42 and 2 million at 44. Granted, those are purchase DCs, not wealth scores. But its obvious that a wealth score of 25 is much greater then a wealth score of 20 when you consider how hard it is for a character to actually acheive a wealth score of 25 just by leveling up.</p><p></p><p>If there was a decent and consistent system for paying in installments and handling other persistant costs, then I suppose the house problem would not matter. I would not see any real problem other then the "Rich buys and Poor Sells" trick that is described by Geoff Watson, and the wealth difference problem I posed. My suggestion to apply the wealth bonuses the same way you do with the level up profession check accounts for the even division of wealth problem reasonably well.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 524104, member: 704"] [b]You miss the point[/b] It is not an issue of wether some part of the rules regarding wealth in the D20 Modern book are clear or not. Besides, what the players should do, and what the players will do are two entirely different things. You are right that wealth should be divided evenly where possible. However, dividing wealth evenly is not as easy as you make it sound (more on that later). First, I will clairify my complaint regarding expensive items. The Wealth DC applied to all purchasable items is meant to represent a combination of the items actual cost and how hard the object is to obtain. This is not too hard to understand. The one awkward thing that got my attention was the purchase DC for a house. A small house has a purchase DC of 30, which according to the table on page 204 is about 35 000. This is a bit low, until you read that the DC only represents the down payment, and that the rest of the payments replace rent. This is also ok. Paying in installments is common for large purchaes. But Cars are nearly as expensive as houses. This only makes sense if you are paying for the car in full, all at once. Why then can you buy a house in installments, but have to buy cars outright? The wealth system is great for reducing wealth due to big purchases, but it lacks a uniform way to buy expensive objects in installments. It also lacks a way to represent chronic tax evasion or ways for characters who maintian bank accounts but sleep in their cars and have no fixed address. Back to even division of wealth. Another problem is how do you split a +4 wealth award evenly among 5 players who have wealth scores of 10, 15, 18, 26, and 6? The wealth system does not scale linearly. The table on page 204 lists 1.2 million at 42 and 2 million at 44. Granted, those are purchase DCs, not wealth scores. But its obvious that a wealth score of 25 is much greater then a wealth score of 20 when you consider how hard it is for a character to actually acheive a wealth score of 25 just by leveling up. If there was a decent and consistent system for paying in installments and handling other persistant costs, then I suppose the house problem would not matter. I would not see any real problem other then the "Rich buys and Poor Sells" trick that is described by Geoff Watson, and the wealth difference problem I posed. My suggestion to apply the wealth bonuses the same way you do with the level up profession check accounts for the even division of wealth problem reasonably well. END COMMUNICATION [/QUOTE]
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