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d20 Modern Wealth problem?
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<blockquote data-quote="Merova" data-source="post: 540128" data-attributes="member: 2505"><p><strong>Cyberpunk</strong></p><p></p><p></p><p></p><p>Hi all!</p><p></p><p>You're absolutely right, which is why I admitted that dealing with theft was not an issue for the standard d20M base settings. My point addresses the issue of "technology creep" and its ramifications upon the Wealth system, specifically in the cyberpunk genre of <em>Digital Burn</em>.</p><p></p><p>I totally agree that as an abstract system of wealth, which emulates those genres where financial resources are not of major importance to the story, d20 Modern works like a charm. I don't feel that this is necessarily the case with the cyberpunk genre.</p><p></p><p>I think that the system <em>could</em> work, but the designers of <em>Digital Burn</em> did not tailor it to reflect the genre. For instance, the Wealth DC of various equipment, especially firearms and vehicles, should have lowered beneath 15, to represent the disposable nature of "dark future" technology.</p><p></p><p>As regards illegality issues, let's not forget that we're speaking of a cyberpunk game here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In regards to the points brought up by Mr. Ryan: Yes, the system does have a nice control on determining value by relative wealth. However, as the example shows, getting to 15 by theft is no difficult feat. In a cyberpunk genre, this means that a PC can now Take 10 in acquiring choice cyberware. Is it worth it?</p><p></p><p><em>Ex: Johnny Chrome drops a suit who's slumming somewhere that he shouldn't be. The suit has(had) a nice set of wheels, Wealth=36. Johnny nabs it and rushes it to his most "reliable" fixer, selling it illegally as Wealth=30. Johnny has a Wealth of 10, not bad for a street rat. After the fixer rips him off, Johnny earns 2d6+1, for an average of 8. Now Johnny has a Wealth of 18, so before he leaves, Johnny tells his fixer to arrange that military grade smartlink that he's been wanting.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I think it's worth it. YMMV.</p><p></p><p>Thanks for reading.</p><p></p><p>---Merova</p></blockquote><p></p>
[QUOTE="Merova, post: 540128, member: 2505"] [b]Cyberpunk[/b] Hi all! You're absolutely right, which is why I admitted that dealing with theft was not an issue for the standard d20M base settings. My point addresses the issue of "technology creep" and its ramifications upon the Wealth system, specifically in the cyberpunk genre of [i]Digital Burn[/i]. I totally agree that as an abstract system of wealth, which emulates those genres where financial resources are not of major importance to the story, d20 Modern works like a charm. I don't feel that this is necessarily the case with the cyberpunk genre. I think that the system [i]could[/i] work, but the designers of [i]Digital Burn[/i] did not tailor it to reflect the genre. For instance, the Wealth DC of various equipment, especially firearms and vehicles, should have lowered beneath 15, to represent the disposable nature of "dark future" technology. As regards illegality issues, let's not forget that we're speaking of a cyberpunk game here. ;) In regards to the points brought up by Mr. Ryan: Yes, the system does have a nice control on determining value by relative wealth. However, as the example shows, getting to 15 by theft is no difficult feat. In a cyberpunk genre, this means that a PC can now Take 10 in acquiring choice cyberware. Is it worth it? [I]Ex: Johnny Chrome drops a suit who's slumming somewhere that he shouldn't be. The suit has(had) a nice set of wheels, Wealth=36. Johnny nabs it and rushes it to his most "reliable" fixer, selling it illegally as Wealth=30. Johnny has a Wealth of 10, not bad for a street rat. After the fixer rips him off, Johnny earns 2d6+1, for an average of 8. Now Johnny has a Wealth of 18, so before he leaves, Johnny tells his fixer to arrange that military grade smartlink that he's been wanting.[/I] :D I think it's worth it. YMMV. Thanks for reading. ---Merova [/QUOTE]
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