Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
d20 modern wealth system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2782335" data-attributes="member: 12332"><p>>.></p><p></p><p><.<</p><p></p><p>Want a tip?</p><p></p><p>Convert 1 for 1, GP to $$. It doesn't really work at the VERY LOW END, because you can't really price anything less than 5gp.</p><p></p><p>But guess what? That never matters anyway. At 1st level characters buy a whole bunch of 1gp or less items (bedrolls, backpacks, caltrops, etc) and then 99% of games never bother with any of it again. By 2nd level you're looking at Masterwork Weapons in the 350+gp realm.</p><p></p><p>What you do is halve the starting Wealth Bonus for D&D style characters to 1d4+X Wealth, with +0-+2 bonuses for starting gold from class. This will put, on average, alchemical items like Smoke Sticks and Tanglefoot Bags in the category of "Expensive Starting Items". (At 20gp a Smoke Stick would be DC 4).</p><p></p><p>The only thing after that is to realize that Mastercraft Weapons, at 350GP-range, are DC 14 and DC 15 is the "always pings your Wealth" level. Simple solution is to crank down that level to DC 14 and be done with it.</p><p></p><p>If you go with something like 20$ = 1gp, you rapidly get to areas where high-end magical items cost 2 Million Bucks. 1-to-1, high-end Magical Items top out around 200,000gp (+10 Equiv Weapon) which is DC 36, which is around the high edge of the Wealth system where it starts to break down a little.</p><p></p><p>My last change would be to nix the Profession rules. In a D&D economy, you can't make the money that an Adventurer brings in by baking bread in town. Just doesn't work. Adventurers are in a class by themselves.</p><p></p><p>Other than that, it works fine. </p><p></p><p>So in summary:</p><p></p><p>1-to-1 GP to Dollar conversion for Purchase DCs.</p><p></p><p>DC 14 replaces DC 15 for "Purchases of DC X+ always subtract 1 Wealth bonus."</p><p></p><p>Characters begin with 1d4 Wealth Bonus +0-+2 based on Class.</p><p></p><p>No Profession rules for gaining back Wealth Bonus. Characters have to find lewt ... because that's what D&D is all about, yo.</p><p></p><p>EDIT: As to where to find the actual chart of Dollars To DCs ... I think that might actually be WotC Intellectual Property because it isn't included in any SRD that I know of.</p><p></p><p>Which means you'll have to find an Open Game Content formula for creating the DCs or buy the d20Modern core rule book. (We all know what my suggestion would be, but I likes me some d20M.)</p><p></p><p>There's a formula at work there, but my degree is in English. Roughly every doubling in price is +3 DC after about DC 7 and 55$. :shrug:</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2782335, member: 12332"] >.> <.< Want a tip? Convert 1 for 1, GP to $$. It doesn't really work at the VERY LOW END, because you can't really price anything less than 5gp. But guess what? That never matters anyway. At 1st level characters buy a whole bunch of 1gp or less items (bedrolls, backpacks, caltrops, etc) and then 99% of games never bother with any of it again. By 2nd level you're looking at Masterwork Weapons in the 350+gp realm. What you do is halve the starting Wealth Bonus for D&D style characters to 1d4+X Wealth, with +0-+2 bonuses for starting gold from class. This will put, on average, alchemical items like Smoke Sticks and Tanglefoot Bags in the category of "Expensive Starting Items". (At 20gp a Smoke Stick would be DC 4). The only thing after that is to realize that Mastercraft Weapons, at 350GP-range, are DC 14 and DC 15 is the "always pings your Wealth" level. Simple solution is to crank down that level to DC 14 and be done with it. If you go with something like 20$ = 1gp, you rapidly get to areas where high-end magical items cost 2 Million Bucks. 1-to-1, high-end Magical Items top out around 200,000gp (+10 Equiv Weapon) which is DC 36, which is around the high edge of the Wealth system where it starts to break down a little. My last change would be to nix the Profession rules. In a D&D economy, you can't make the money that an Adventurer brings in by baking bread in town. Just doesn't work. Adventurers are in a class by themselves. Other than that, it works fine. So in summary: 1-to-1 GP to Dollar conversion for Purchase DCs. DC 14 replaces DC 15 for "Purchases of DC X+ always subtract 1 Wealth bonus." Characters begin with 1d4 Wealth Bonus +0-+2 based on Class. No Profession rules for gaining back Wealth Bonus. Characters have to find lewt ... because that's what D&D is all about, yo. EDIT: As to where to find the actual chart of Dollars To DCs ... I think that might actually be WotC Intellectual Property because it isn't included in any SRD that I know of. Which means you'll have to find an Open Game Content formula for creating the DCs or buy the d20Modern core rule book. (We all know what my suggestion would be, but I likes me some d20M.) There's a formula at work there, but my degree is in English. Roughly every doubling in price is +3 DC after about DC 7 and 55$. :shrug: --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 modern wealth system
Top