Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern - What are your house rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khorod" data-source="post: 2615295" data-attributes="member: 1636"><p>Here is a subset of rules that haven't been discussed, starting with the mindset-changing campaign philosophy for the first bunch.</p><p></p><p>Philosophy</p><p></p><p>In the modern world, experience counts for a good deal. But once you hit a certain point, you are pretty much locked in place as an individual. Some people takes years of life experience to get there. Others are just naturally gifted at most everything they do, and even as rookies have the ability to match veterans in most respects.</p><p></p><p>In short, the competence of people, and their heroic quality, is 95% innate once they become adults.</p><p></p><p>It is unlikely that you will level more than three or four times in the life-time of your character after they are made, unless I am purposefully running a game for junior characters.</p><p></p><p>House Rules</p><p></p><p> * I use retroactive skill point gain for Intelligence increase. These skill points must be spent through a process of formal training. You do not suffer skill loss retroactively, but you might no longer understand how your skills work.</p><p> * At every age category, you may shift up to your Intelligence bonus times your Character Level in skills between all skills in which you have at least one rank. This represents changing priorities or interests as your life progresses.</p><p> * Action points will be handed out for heroism and thorough success in challenges that did not depend on Action Points for victory.</p><p> * Every three months (quarterly period), that a character spends predominantly on his 'day-job' will be treated as leveling for purposes of finances. That is, new Profession checks and all that. </p><p></p><p></p><p>***</p><p></p><p>Favor: This talent represents the possession of a wider contact network. Your favor bonus may freely be used as a bonus to Gather Information checks. This is in addition to any circumstance bonuses for taking advantage of your character's background, dayjob, or named associates.</p><p></p><p>Finesse Style: At Character Creation, anyone may choose to use Finesse Style. This means that with Finesseable weapons, they always use Dexterity instead of Strength for the Attack Bonus. You suffer a non-proficiency penalty for trying to use the other ability score with a weapon. </p><p></p><p>The Weapon Finesse feat (now called Weapon Style) makes you in a sense 'ambidextrous', letting you use Dexterity or Strength, whichever is more convenient. This does not allow you to use Dextery properly with non-finesseable weapons, such an attempt results in a -4 nonproficiency penalty.</p><p></p><p>Take Aim: As per Dead Aim, but only within 30'. Scopes and other targeting aids expand this range. With the Dead Aim feat you may Take Aim to any visible range, and the bonuses to hit becomes +3.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2615295, member: 1636"] Here is a subset of rules that haven't been discussed, starting with the mindset-changing campaign philosophy for the first bunch. Philosophy In the modern world, experience counts for a good deal. But once you hit a certain point, you are pretty much locked in place as an individual. Some people takes years of life experience to get there. Others are just naturally gifted at most everything they do, and even as rookies have the ability to match veterans in most respects. In short, the competence of people, and their heroic quality, is 95% innate once they become adults. It is unlikely that you will level more than three or four times in the life-time of your character after they are made, unless I am purposefully running a game for junior characters. House Rules * I use retroactive skill point gain for Intelligence increase. These skill points must be spent through a process of formal training. You do not suffer skill loss retroactively, but you might no longer understand how your skills work. * At every age category, you may shift up to your Intelligence bonus times your Character Level in skills between all skills in which you have at least one rank. This represents changing priorities or interests as your life progresses. * Action points will be handed out for heroism and thorough success in challenges that did not depend on Action Points for victory. * Every three months (quarterly period), that a character spends predominantly on his 'day-job' will be treated as leveling for purposes of finances. That is, new Profession checks and all that. *** Favor: This talent represents the possession of a wider contact network. Your favor bonus may freely be used as a bonus to Gather Information checks. This is in addition to any circumstance bonuses for taking advantage of your character's background, dayjob, or named associates. Finesse Style: At Character Creation, anyone may choose to use Finesse Style. This means that with Finesseable weapons, they always use Dexterity instead of Strength for the Attack Bonus. You suffer a non-proficiency penalty for trying to use the other ability score with a weapon. The Weapon Finesse feat (now called Weapon Style) makes you in a sense 'ambidextrous', letting you use Dexterity or Strength, whichever is more convenient. This does not allow you to use Dextery properly with non-finesseable weapons, such an attempt results in a -4 nonproficiency penalty. Take Aim: As per Dead Aim, but only within 30'. Scopes and other targeting aids expand this range. With the Dead Aim feat you may Take Aim to any visible range, and the bonuses to hit becomes +3. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern - What are your house rules?
Top