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*TTRPGs General
D20 Modern - What are your house rules?
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<blockquote data-quote="Denaes" data-source="post: 2623693" data-attributes="member: 33738"><p>If I ever play again:</p><p></p><p>No Move/Standard actions. You just get two half actions. </p><p></p><p>Using the adj/verb backgrounds from Spycraft 2.0</p><p></p><p>Probobly a ton of feats from Spycraft 2.0... maybe even just use their feats and drop d20 Moderns versions of the feats. </p><p></p><p>Use D&D or Spycraft 2.0's non-lethal damage. </p><p></p><p>Using Spycraft 2.0's FlatFooted rule over AoO's. Basically anything that would, in D&D or d20 Modern, provoke an AoO like drinking a potion or loading a gun would make you flatfooted until your next action... which might be right after the first. Moving through an opponents threat area would require a check of some sort (I think athletics or acrobatics) and a failure stops you flatfooted. success means you make it through. </p><p></p><p>Frankly the only thing I don't like about SC2.0 is it's slight overdependance on assuming the group belongs to an organization which will give them equipment. There are freelancer rules, but it's pretty much the same concept.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2623693, member: 33738"] If I ever play again: No Move/Standard actions. You just get two half actions. Using the adj/verb backgrounds from Spycraft 2.0 Probobly a ton of feats from Spycraft 2.0... maybe even just use their feats and drop d20 Moderns versions of the feats. Use D&D or Spycraft 2.0's non-lethal damage. Using Spycraft 2.0's FlatFooted rule over AoO's. Basically anything that would, in D&D or d20 Modern, provoke an AoO like drinking a potion or loading a gun would make you flatfooted until your next action... which might be right after the first. Moving through an opponents threat area would require a check of some sort (I think athletics or acrobatics) and a failure stops you flatfooted. success means you make it through. Frankly the only thing I don't like about SC2.0 is it's slight overdependance on assuming the group belongs to an organization which will give them equipment. There are freelancer rules, but it's pretty much the same concept. [/QUOTE]
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