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General Tabletop Discussion
*TTRPGs General
D20 Modern - What are your house rules?
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<blockquote data-quote="SteveC" data-source="post: 2637569" data-attributes="member: 9053"><p>A very good idea. Sorry for the thread derailment on my part. To answer the question, I just finished up a D20 Modern campaign that lasted just about two years. The game used quite a few house rules, but most of them were for campaign specific reasons rather than dissatisfaction with the core rules.</p><p></p><p>First, I used the blood and fists rules from rpgobjects. If you're doing a D20 modern game with martial arts, this is the book to pick up. It is awsome.</p><p></p><p>Second, I used a modified version of non-lethal damage. It was very similar to Spycraft's subdual damage system, and it was a big hit with the characters. One part of the game was a boxing tournament with contestants from a mult-universe pool. We had a workout for these rules, and people were very happy with the results. Check out Spycraft for the details.</p><p></p><p>Third, I used a variant on action points where you could do more with them, which ended up being very similar to the Unearthed Arcana action point rules. I also let people put one action point per level into a special "focused" category. Those action points reset every game session, but you could only use them in special circumstances. This was another very popular rule.</p><p></p><p>Fourth, I instituted the fractional progression rules for bonuses based on character level that would eventually end up in Unearthed Arcana.</p><p></p><p>Fifth, I gave everyone a <strong>schtick</strong>, which was one skill where they were just better than anyone else. Another very popular rule.</p><p></p><p>Finally, I ended up reworking the gun rules extensively to make them more cinematic. I actually posted them to ENWorld before the last server migration and they were received reasonable well.</p><p></p><p>If anyone is interested in hearing more, just let me know!</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 2637569, member: 9053"] A very good idea. Sorry for the thread derailment on my part. To answer the question, I just finished up a D20 Modern campaign that lasted just about two years. The game used quite a few house rules, but most of them were for campaign specific reasons rather than dissatisfaction with the core rules. First, I used the blood and fists rules from rpgobjects. If you're doing a D20 modern game with martial arts, this is the book to pick up. It is awsome. Second, I used a modified version of non-lethal damage. It was very similar to Spycraft's subdual damage system, and it was a big hit with the characters. One part of the game was a boxing tournament with contestants from a mult-universe pool. We had a workout for these rules, and people were very happy with the results. Check out Spycraft for the details. Third, I used a variant on action points where you could do more with them, which ended up being very similar to the Unearthed Arcana action point rules. I also let people put one action point per level into a special "focused" category. Those action points reset every game session, but you could only use them in special circumstances. This was another very popular rule. Fourth, I instituted the fractional progression rules for bonuses based on character level that would eventually end up in Unearthed Arcana. Fifth, I gave everyone a [B]schtick[/B], which was one skill where they were just better than anyone else. Another very popular rule. Finally, I ended up reworking the gun rules extensively to make them more cinematic. I actually posted them to ENWorld before the last server migration and they were received reasonable well. If anyone is interested in hearing more, just let me know! --Steve [/QUOTE]
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