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D20 Modern - What do we know/want?
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<blockquote data-quote="Luddite" data-source="post: 180417" data-attributes="member: 4099"><p>I think I must be sort of biased , because I base my impression of Vitalty/Wound points on the Spycraft usage and not the WotC (used in Shadow Chasers and I assume Star Wars).</p><p></p><p>The big difference is in the application of DR. In Spycraft is applies to all damage (vitality and wounds). In WotC it only applies to wounds. I would agree that the WotC version is not good. In Spycraft, if your Damage reduction reduces the damge to 0, then you still take 2 points of Subdual Damage (which is not the same as vitality damage, in short it accumulates. When you have as much subdual damage as your current vitailiy you are <em>staggered</em>. If greater then current Vitality and Wound then you go unconscious)</p><p></p><p>All attacks go to vitality first, then wounds, except in the case of a critical. (both systems)</p><p></p><p>Healing: I am not sure how WotC does healing but here is Spycraft. Vitality is regained at 1 point per level per hour of rest (aka light activity). (Subdual is <em>loss</em> at the same rate, you heal both at the same time). Wounds is 1 point per day of rest. </p><p></p><p>Personally, I would rull that sleeping characters recover all their vitality in 8 hours. But for the most part, if a day passes between encounnters you will have all your vitality back. There are a few drugs that heal only wound points. But is less effective if more then one is used in one day.</p><p></p><p>Maybe since I am using the Spycraft system, it makes more scense. </p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 180417, member: 4099"] I think I must be sort of biased , because I base my impression of Vitalty/Wound points on the Spycraft usage and not the WotC (used in Shadow Chasers and I assume Star Wars). The big difference is in the application of DR. In Spycraft is applies to all damage (vitality and wounds). In WotC it only applies to wounds. I would agree that the WotC version is not good. In Spycraft, if your Damage reduction reduces the damge to 0, then you still take 2 points of Subdual Damage (which is not the same as vitality damage, in short it accumulates. When you have as much subdual damage as your current vitailiy you are [i]staggered[/i]. If greater then current Vitality and Wound then you go unconscious) All attacks go to vitality first, then wounds, except in the case of a critical. (both systems) Healing: I am not sure how WotC does healing but here is Spycraft. Vitality is regained at 1 point per level per hour of rest (aka light activity). (Subdual is [I]loss[/I] at the same rate, you heal both at the same time). Wounds is 1 point per day of rest. Personally, I would rull that sleeping characters recover all their vitality in 8 hours. But for the most part, if a day passes between encounnters you will have all your vitality back. There are a few drugs that heal only wound points. But is less effective if more then one is used in one day. Maybe since I am using the Spycraft system, it makes more scense. -The Luddite [/QUOTE]
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