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d20 Modern: What Would you change part II
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<blockquote data-quote="Arkhandus" data-source="post: 3680423" data-attributes="member: 13966"><p>Umm, what? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Well, I guess your blog post has a point, but I'm not quite sure how it'd work out ('specially since you have described yet what your plan is to get around the preliminary stuff). I'm also not sure that some people don't enjoy the planning and preparations for an operation, but it probably depends on the players and the op.</p><p></p><p></p><p>But, random aside: <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> What D20 Modern needs is fixes to autofire, handling nonlethal damage/unarmed combat, and probably something to make action points more meaningful in impact. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>D20 Future, well, needs even more, like less near-invincibility of mecha and starships, especially given the Unbalance Opponent feat and how it turns melee mecha into nigh-harmless pieces of superheavy armor (I'm finding out just how long it can take to resolve a mecha fight between two experienced PCs and some mooks or even fairly skilled opponents; one PC is nearly unhittable even outside his mecha, and hardly misses with anything but his last iterative attack, and the hardness of mecha and starships makes it take an awful lot to cause any real damage....; the problem is kinda exaggerated too, by the fact that the other PC's mecha is designed after Veritechs/Valkyries, so it has a starfighter mode as well as a mecha mode, and it's kind of hard/wierd to try explaining the drastic power boost and different systems of the starship form...).</p><p></p><p>I have less difficulty handwaving or speeding through anything else besides combat, than dealing with the problems that crop up in battle. Or with the invincible Kensei mecha I designed and put a skilled pilot in, to counter the PCs only to realize that I couldn't use it because they stood no chance whatsoever in a fight with it..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3680423, member: 13966"] Umm, what? :heh: Well, I guess your blog post has a point, but I'm not quite sure how it'd work out ('specially since you have described yet what your plan is to get around the preliminary stuff). I'm also not sure that some people don't enjoy the planning and preparations for an operation, but it probably depends on the players and the op. But, random aside: :heh: What D20 Modern needs is fixes to autofire, handling nonlethal damage/unarmed combat, and probably something to make action points more meaningful in impact. :D D20 Future, well, needs even more, like less near-invincibility of mecha and starships, especially given the Unbalance Opponent feat and how it turns melee mecha into nigh-harmless pieces of superheavy armor (I'm finding out just how long it can take to resolve a mecha fight between two experienced PCs and some mooks or even fairly skilled opponents; one PC is nearly unhittable even outside his mecha, and hardly misses with anything but his last iterative attack, and the hardness of mecha and starships makes it take an awful lot to cause any real damage....; the problem is kinda exaggerated too, by the fact that the other PC's mecha is designed after Veritechs/Valkyries, so it has a starfighter mode as well as a mecha mode, and it's kind of hard/wierd to try explaining the drastic power boost and different systems of the starship form...). I have less difficulty handwaving or speeding through anything else besides combat, than dealing with the problems that crop up in battle. Or with the invincible Kensei mecha I designed and put a skilled pilot in, to counter the PCs only to realize that I couldn't use it because they stood no chance whatsoever in a fight with it..... :eek: [/QUOTE]
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